Society for Information Technology & Teacher Education International Conference
Mar 25, 2024
Editors
Jake Cohen; Gina Solano
Table of Contents
Number of papers: 412
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Instructional Video Segmentation with Active Pauses Between Segments as a Strategy to Enhance Grammar Accuracy in Second Language Learning
Mayerly Cusson, Jongpil Cheon, Tianxiao Yang & Min Huang, Texas Tech University, United States
Multimedia materials have taken a central role in online instruction due to their fundamental contribution to achieving educational goals. Instructional videos are often used in online settings,... More
pp. 1-6
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Fostering Engaging Virtual Classroom Discussions
Kelly Torres, The Chicago School- Chicago, IL, United States; Aubrey Statti, The Chicago School - Chicago, IL, United States
In recent years, the educational landscape has undergone a profound transformation, with online education emerging as a dominant force across various academic disciplines. The proliferation of... More
pp. 7-9
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Empowering Through Education: La Toile and the Path to Re-Engagement
Delphine Billouard-Fuentes & Emilie Guichard, Emlyon business school, France
In this article, we will present an innovative school created to answer two main challenges faced in France: the lack of digital workforce and the high number of young people without qualification.... More
pp. 10-15
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A Taxonomy of Digital Inequalities in the French Education System
Fahima Djelil, IMT Atlantique, Lab-STICC Laboratory, UMR CNRS 6285, France; Cécile Obeid, IMT Atlantique, Lab-STICC Laboratory, UMR CNRS 6285, University of Padova, Italy; Grégory Smits, IMT Atlantique, Lab-STICC Laboratory, UMR CNRS 6285, France
Digital inequalities in education have been largely studied through the lens of technology access and usage. Although, they are recognized as a multidimensional phenomenon, there is a need for a... More
p. 16
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Fostering Media Education Competence of Preservice Teachers Focusing on Diversity
Antonia Halsch, Jennifer Tiede & Silke Grafe, University of Wuerzburg, Germany
Teachers need to foster their students’ media competencies while acknowledging diversity. Hence, there exists a research desideratum concerning the advancement of respective competencies in initial... More
pp. 17-25
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Call for Women to Software Engineering Community of Practice: Will They Come, Will They Stay, and Will They Succeed?
Pankaj Kamthan, Concordia University, Canada; Nazlie Shahmir, Canadian Pacific Kansas City Limited, Canada
The software engineering discipline is unique among engineering disciplines in many ways, including how women in the software engineering community of practice (SECoP) are mistreated. This in the... More
pp. 26-35
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Epistemic Network Analysis of Instructional Design Coursework for Undergraduates in Educational Technology
MingLiang Liu, East China Normal University, China
In the digital age, teachers must have sound knowledge of instructional design and solid professional competencies that will enable them to achieve quality education.Focusing on the level of... More
pp. 36-40
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Technology Sandbox: Reflecting on a Decade of Progress
Dina Vyortkina, Florida State University College of Education, Health, and Human Sciences, United States
About ten years ago, we designed and opened our Technology Sandbox, a dynamic learning environment where our students and faculty could learn and practice using various instructional technologies... More
pp. 41-46
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Teacher Talk: Lessons from simSchool Implementation in Teacher Education
M. Elizabeth Azukas, East Stroudsburg University, United States; David Gibson, UNESCO & Curtin University, Australia
This paper presents data about the effectiveness of integrating simSchool at a public state university located in the northeastern region of the United States. SimSchool is a teacher education... More
pp. 47-52
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Mission Vita Nova: Gaming for Media Literacy & Digital Citizenship
Hillary Gould, Sam von Gillern, Heather Boyd & JG Griffin, University of Missouri, United States
The increasing prevalence of educational video games, or serious games, has opened up new avenues for cultivating a variety of skills among students. Mission Vita Nova (MVN) is a serious game aimed... More
pp. 53-60
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Examining The Effect Of Esports Gaming Clubs On Special Education Student Motivation To Attend School
Jacob Morella & Enrico Gandolfi, Kent State University, United States
Over the past decade, Esports has risen in viewership to become one of the most watched sporting events.. As the popularity became undeniable, schools began to take notice, and look for ways to... More
p. 61
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ChatGPT, Bing Chat, and YouChat in Mathematics Education: Performance to the Same Prompts on Different Days and Locations
Georgina Chua Ling Ling & Zibakhanim Alibalayeva, University of Victoria, Canada
After the introduction of ChatGPT in November 2022, other AI chatbots such as Bing Chat and YouChat became popular because of their ability to engage in human-like conversations. Researchers have... More
pp. 62-67
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Enhancing Instructional Design with Generative AI: A Comparative Analysis of Media Selection Using ChatGPT
Boaventura DaCosta & Carolyn Kinsell, Solers Research Group, United States
This study explores how generative artificial intelligence (AI), particularly ChatGPT, can aid instructional designers and educators in the media selection process, a task critical yet challenging ... More
pp. 68-73
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MagicSchool.ai: A Personal Assistant
Anita Foster, Cobb County School District, United States; Pankaj Khazanchi, Liberty University/Cobb County School District, United States; Rashmi Khazanchi, Open University of the Netherlands/Cobb County School District, United States
Abstract: Integrating technology into education can enhance students' learning. A wide range of generative AI applications is easily accessible, from free to paid versions. Artificial Intelligence ... More
pp. 74-80
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High-School Teachers’ Views on Artificial Intelligence in Literacy Education
Sam von Gillern, University of Missouri, United States
This study utilized a survey design methodology for this study in which respondents answered prompts to share their perspective on survey items on artificial intelligence (AI) in literacy education... More
pp. 81-86
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Designing a Web-Based Training Planner for Middle Leadership in Education: Enhancing Technology Integration with In-House Professional Development Tools
Kosuke Terashima, Osaka Kyoiku University, Japan; Shin Kurata, Nagasaki University, Japan; Takayuki Konno, Meisei University, Japan
This study delineates the development of innovative support resources meticulously curated to bolster middle-level educational leaders in fostering Technology Integration within educational... More
pp. 87-92
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Closing the Digital Divide: Middle School Educators' Teaching Challenges in the Virtual Classroom
Erik Kormos, Ashland University, United States
This research study explored the perspectives of K-12 middle level educators, examining the challenges they encountered while striving to effectively implement online learning. In this quantitative... More
pp. 93-98
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Fair Play: An Analysis of a Technology-Supported Learning Environment (TSLE)
Teresa Wu, Carlina Grivas & Nada Dabbagh, George Mason University, United States
This study presents an evaluation of Fair Play, a Technology Supported Learning Environment (TSLE), using a newly developed evaluation scale refined through peer input. Fair Play is a serious game ... More
pp. 99-108
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Comparing Social Influences on STEM Education to Historical Influences on Biology and Physics: Implications for What Teachers Should Foster in Their Students
Takahisa Furuta, Cooperative Faculty of Education, Gunma University, Japan; Gerald Knezek, Institute for the Integration of Technology into Teaching and Learning, University of North Texas, United States
In this study, we explored how Science, Technology, Engineering, and Math (STEM) education has evolved over recent decades by examining the terms in the titles and abstracts of research papers... More
pp. 109-115
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Designing a Progression of Programming Environments to Support K-12 Learners as they Advance
Yuhan Lin & David Weintrop, University of Maryland, United States; Jason McKenna, VEX Robotics, United States
There are many ways that schools can support students in their computer science learning journeys as they move from grade to grade, but those pathways always include dramatic shifts in programming ... More
pp. 116-123