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Society for Information Technology & Teacher Education International Conference

Mar 25, 2024

Editors

Jake Cohen; Gina Solano

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File: Cover & Title Pages

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Table of Contents

5
This conference has 5 award papers. Show award papers

Number of papers: 412

  1. Instructional Video Segmentation with Active Pauses Between Segments as a Strategy to Enhance Grammar Accuracy in Second Language Learning

    Mayerly Cusson, Jongpil Cheon, Tianxiao Yang & Min Huang, Texas Tech University, United States

    Multimedia materials have taken a central role in online instruction due to their fundamental contribution to achieving educational goals. Instructional videos are often used in online settings,... More

    pp. 1-6

  2. Fostering Engaging Virtual Classroom Discussions

    Kelly Torres, The Chicago School- Chicago, IL, United States; Aubrey Statti, The Chicago School - Chicago, IL, United States

    In recent years, the educational landscape has undergone a profound transformation, with online education emerging as a dominant force across various academic disciplines. The proliferation of... More

    pp. 7-9

  3. Empowering Through Education: La Toile and the Path to Re-Engagement

    Delphine Billouard-Fuentes & Emilie Guichard, Emlyon business school, France

    In this article, we will present an innovative school created to answer two main challenges faced in France: the lack of digital workforce and the high number of young people without qualification.... More

    pp. 10-15

  4. A Taxonomy of Digital Inequalities in the French Education System

    Fahima Djelil, IMT Atlantique, Lab-STICC Laboratory, UMR CNRS 6285, France; Cécile Obeid, IMT Atlantique, Lab-STICC Laboratory, UMR CNRS 6285, University of Padova, Italy; Grégory Smits, IMT Atlantique, Lab-STICC Laboratory, UMR CNRS 6285, France

    Digital inequalities in education have been largely studied through the lens of technology access and usage. Although, they are recognized as a multidimensional phenomenon, there is a need for a... More

    p. 16

  5. Fostering Media Education Competence of Preservice Teachers Focusing on Diversity

    Antonia Halsch, Jennifer Tiede & Silke Grafe, University of Wuerzburg, Germany

    Teachers need to foster their students’ media competencies while acknowledging diversity. Hence, there exists a research desideratum concerning the advancement of respective competencies in initial... More

    pp. 17-25

  6. Call for Women to Software Engineering Community of Practice: Will They Come, Will They Stay, and Will They Succeed?

    Pankaj Kamthan, Concordia University, Canada; Nazlie Shahmir, Canadian Pacific Kansas City Limited, Canada

    The software engineering discipline is unique among engineering disciplines in many ways, including how women in the software engineering community of practice (SECoP) are mistreated. This in the... More

    pp. 26-35

  7. Epistemic Network Analysis of Instructional Design Coursework for Undergraduates in Educational Technology

    MingLiang Liu, East China Normal University, China

    In the digital age, teachers must have sound knowledge of instructional design and solid professional competencies that will enable them to achieve quality education.Focusing on the level of... More

    pp. 36-40

  8. Technology Sandbox: Reflecting on a Decade of Progress

    Dina Vyortkina, Florida State University College of Education, Health, and Human Sciences, United States

    About ten years ago, we designed and opened our Technology Sandbox, a dynamic learning environment where our students and faculty could learn and practice using various instructional technologies... More

    pp. 41-46

  9. Teacher Talk: Lessons from simSchool Implementation in Teacher Education

    M. Elizabeth Azukas, East Stroudsburg University, United States; David Gibson, UNESCO & Curtin University, Australia

    This paper presents data about the effectiveness of integrating simSchool at a public state university located in the northeastern region of the United States. SimSchool is a teacher education... More

    pp. 47-52

  10. Mission Vita Nova: Gaming for Media Literacy & Digital Citizenship

    Hillary Gould, Sam von Gillern, Heather Boyd & JG Griffin, University of Missouri, United States

    The increasing prevalence of educational video games, or serious games, has opened up new avenues for cultivating a variety of skills among students. Mission Vita Nova (MVN) is a serious game aimed... More

    pp. 53-60

  11. Examining The Effect Of Esports Gaming Clubs On Special Education Student Motivation To Attend School

    Jacob Morella & Enrico Gandolfi, Kent State University, United States

    Over the past decade, Esports has risen in viewership to become one of the most watched sporting events.. As the popularity became undeniable, schools began to take notice, and look for ways to... More

    p. 61

  12. ChatGPT, Bing Chat, and YouChat in Mathematics Education: Performance to the Same Prompts on Different Days and Locations

    Georgina Chua Ling Ling & Zibakhanim Alibalayeva, University of Victoria, Canada

    After the introduction of ChatGPT in November 2022, other AI chatbots such as Bing Chat and YouChat became popular because of their ability to engage in human-like conversations. Researchers have... More

    pp. 62-67

  13. Enhancing Instructional Design with Generative AI: A Comparative Analysis of Media Selection Using ChatGPT

    Boaventura DaCosta & Carolyn Kinsell, Solers Research Group, United States

    This study explores how generative artificial intelligence (AI), particularly ChatGPT, can aid instructional designers and educators in the media selection process, a task critical yet challenging ... More

    pp. 68-73

  14. MagicSchool.ai: A Personal Assistant

    Anita Foster, Cobb County School District, United States; Pankaj Khazanchi, Liberty University/Cobb County School District, United States; Rashmi Khazanchi, Open University of the Netherlands/Cobb County School District, United States

    Abstract: Integrating technology into education can enhance students' learning. A wide range of generative AI applications is easily accessible, from free to paid versions. Artificial Intelligence ... More

    pp. 74-80

  15. High-School Teachers’ Views on Artificial Intelligence in Literacy Education

    Sam von Gillern, University of Missouri, United States

    This study utilized a survey design methodology for this study in which respondents answered prompts to share their perspective on survey items on artificial intelligence (AI) in literacy education... More

    pp. 81-86

  16. Designing a Web-Based Training Planner for Middle Leadership in Education: Enhancing Technology Integration with In-House Professional Development Tools

    Kosuke Terashima, Osaka Kyoiku University, Japan; Shin Kurata, Nagasaki University, Japan; Takayuki Konno, Meisei University, Japan

    This study delineates the development of innovative support resources meticulously curated to bolster middle-level educational leaders in fostering Technology Integration within educational... More

    pp. 87-92

  17. Closing the Digital Divide: Middle School Educators' Teaching Challenges in the Virtual Classroom

    Erik Kormos, Ashland University, United States

    This research study explored the perspectives of K-12 middle level educators, examining the challenges they encountered while striving to effectively implement online learning. In this quantitative... More

    pp. 93-98

  18. Fair Play: An Analysis of a Technology-Supported Learning Environment (TSLE)

    Teresa Wu, Carlina Grivas & Nada Dabbagh, George Mason University, United States

    This study presents an evaluation of Fair Play, a Technology Supported Learning Environment (TSLE), using a newly developed evaluation scale refined through peer input. Fair Play is a serious game ... More

    pp. 99-108

  19. Comparing Social Influences on STEM Education to Historical Influences on Biology and Physics: Implications for What Teachers Should Foster in Their Students

    Takahisa Furuta, Cooperative Faculty of Education, Gunma University, Japan; Gerald Knezek, Institute for the Integration of Technology into Teaching and Learning, University of North Texas, United States

    In this study, we explored how Science, Technology, Engineering, and Math (STEM) education has evolved over recent decades by examining the terms in the titles and abstracts of research papers... More

    pp. 109-115

  20. Designing a Progression of Programming Environments to Support K-12 Learners as they Advance

    Yuhan Lin & David Weintrop, University of Maryland, United States; Jason McKenna, VEX Robotics, United States

    There are many ways that schools can support students in their computer science learning journeys as they move from grade to grade, but those pathways always include dramatic shifts in programming ... More

    pp. 116-123