Tags
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Pupils’ Opinions on an Educational Virtual Reality Game in Terms of Flow Experience
Akman, E. & Çakır, R. (2019). Pupils’ Opinions on an Educational Virtual Reality Game in Terms of Flow Experience. International Journal of Emerging Technologies in Learning (iJET), 14(15), 121-137. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Teaching and Learning Physics using 3D Virtual Learning Environment: A Case Study of Combined Virtual Reality and Virtual Laboratory in Secondary School
Bogusevschi, D., Muntean, C. & Muntean, G.M. (2020). Teaching and Learning Physics using 3D Virtual Learning Environment: A Case Study of Combined Virtual Reality and Virtual Laboratory in Secondary School. Journal of Computers in Mathematics and Science Teaching, 39(1), 5-18. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Broadening Blended Learning Via XR: A Case for Another Modality
Bauer, S., Jowallah, R., Gunter, G. & Futch, L. (2019). Broadening Blended Learning Via XR: A Case for Another Modality. In S. Carliner (Ed.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 544-547). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
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Technical and Pedagogical Affordances of Video Annotation: A Literature Review
Evi-Colombo, A., Cattaneo, A. & Bétrancourt, M. (2020). Technical and Pedagogical Affordances of Video Annotation: A Literature Review. Journal of Educational Multimedia and Hypermedia, 29(3), 193-226. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Virtual and Augmented Reality to Enhance Computational Thinking and Content Knowledge in Advanced Placement History
Heller, S., Campbell, L. & Laguardia, E. (2020). Virtual and Augmented Reality to Enhance Computational Thinking and Content Knowledge in Advanced Placement History. In D. Schmidt-Crawford (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1751-1755). Online: Association for the Advancement of Computing in Education (AACE).
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VR Use in Online Learning for Higher Education in Indonesia
Kustandi, C., Fadhillah, D., Situmorang, R., Prawiladilaga, D. & Hartati, S. (2020). VR Use in Online Learning for Higher Education in Indonesia. International Association of Online Engineering.
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A Framework for the Use of Immersive Virtual Reality in Learning Environments
Mulders, M., Buchner, J. & Kerres, M. (2020). A Framework for the Use of Immersive Virtual Reality in Learning Environments. International Journal of Emerging Technologies in Learning (iJET), 15(24), 208-224. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Augmenting the Corporate Training Reality: A Review of Literature on AR in the Corporate Training Environment
Larson, K. (2020). Augmenting the Corporate Training Reality: A Review of Literature on AR in the Corporate Training Environment. In T. Bastiaens & G. Marks (Eds.), Proceedings of Innovate Learning Summit 2020 (pp. 241-250). Association for the Advancement of Computing in Education (AACE).
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Exploring the Use of MR tools for Student-Created Artefacts (Workshop)
MacCallum, K. (2020). Exploring the Use of MR tools for Student-Created Artefacts (Workshop).
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Using Augmented Reality to Teach Subitizing with Preschool Students
Stotz, M. & Columba, L. (2018). Using Augmented Reality to Teach Subitizing with Preschool Students. Journal of Interactive Learning Research, 29(4), 545-577. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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From Virtual to Real: A Literature Review of Augmented Reality Implementations for Informal Learning
Petrovich, M., Shah, M. & Foster, A. (2018). From Virtual to Real: A Literature Review of Augmented Reality Implementations for Informal Learning. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 771-777). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).
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A virtual reality teaching and learning platform for medical school education
Dominguese, D., Pan, S.c., Harris, J. & Bramlet, M. (2018). A virtual reality teaching and learning platform for medical school education. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1109-1112). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).
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Using Virtual Reality to Augment Museum-Based Field Trips in a Preservice Elementary Science Methods Course
Harron, J.R., Petrosino, A.J. & Jenevein, S. (2019). Using Virtual Reality to Augment Museum-Based Field Trips in a Preservice Elementary Science Methods Course. Contemporary Issues in Technology and Teacher Education, 19(4), 687-707. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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Developing a Marker-based Handheld Augmented Reality Application for Learning Mathematics
Akussah, M. & Dehinbo, J. (2018). Developing a Marker-based Handheld Augmented Reality Application for Learning Mathematics. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 856-866). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
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Informal Learning and Augmented Reality: A Review of the Literature
Petrovich, M., Shah, M. & Foster, A. (2018). Informal Learning and Augmented Reality: A Review of the Literature. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 886-891). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
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Proposing an augmented reality-based system for writing instruction
Wang, Y.H. (2018). Proposing an augmented reality-based system for writing instruction. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 926-931). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
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Kinematics for E-Learning: Examining Movement and Social Interactions in Virtual Reality
Bacos, C. & Carroll, M. (2018). Kinematics for E-Learning: Examining Movement and Social Interactions in Virtual Reality. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 559-563). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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Mixed-Reality Learning Environments: What Happens When You Move from a Laboratory to a Classroom?
King, B. & Smith, C.P. (2018). Mixed-Reality Learning Environments: What Happens When You Move from a Laboratory to a Classroom?. International Journal of Research in Education and Science, 4(2), 577-594.
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Efficient Use of Clickers: A Mixed-Method Inquiry with University Teachers
Cheung, G., Wan, K. & Chan, K. (2018). Efficient Use of Clickers: A Mixed-Method Inquiry with University Teachers. Education Sciences, 8(1),.
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From Virtual to Real: An Expanded Systematic Review of Augmented Reality Learning
Petrovich Jr., M., Shah, M. & Foster, A. (2019). From Virtual to Real: An Expanded Systematic Review of Augmented Reality Learning. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 980-989). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).