Search results for author:"Jan L. Plass"
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Design and Evaluation of the User Interface of Foreign Language Multimedia Software: A Cognitive Approach
Jan L. Plass
Language Learning & Technology Vol. 2, No. 1 (1998) pp. 35–45
Focuses on criteria for design and evaluation of the user interface of foreign language multimedia software. A hybrid model is proposed that combines cognitive and software engineering approaches. Based on this proposed contextualized model of...
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Learner Preferences and Cognitive Abilities in Multimedia Learning
Jan L Plass
World Conference on Educational Media and Technology 2004 (2004) pp. 4255–4261
In two experiments, the role of individual differences on cognitive load in multimedia learning was examined. In experiment 1, students using a multimedia software for reading German were allowed to look up visual and verbal annotations for unknown ...
Topics: Multimedia, Cognition
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Assessment of Cognitive Load in Multimedia Learning with Dual-Task Methodology: Auditory Load and Modality Effects
Roland Brunken; Jan L. Plass; Detlev Leutner
Instructional Science: An International Journal of the Learning Sciences Vol. 32, No. 1 (January 2004) pp. 115–132
Using cognitive load theory and cognitive theory of multimedia learning as a framework, we conducted two within-subject experiments with 10 participants each in order to investigate (1) if the audiovisual presentation of verbal and pictorial...
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Research on Text Comprehension in Multimedia Environments
Dorothy M. Chun; Jan L. Plass
Language Learning & Technology Vol. 1, No. 1 (1997) pp. 60–81
Discusses how second-language reading research is focusing increasingly on the cognitive processes involved in reading--the interaction of lower-level, bottom-up processes such as vocabulary acquisition with high-level, top-down processes such as...
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Expertise Reversal for Iconic Representations in Science Visualizations
Bruce D. Homer; Jan L. Plass
Instructional Science: An International Journal of the Learning Sciences Vol. 38, No. 3 (May 2010) pp. 259–276
The influence of prior knowledge and cognitive development on the effectiveness of iconic representations in science visualizations was examined. Middle and high school students (N = 186) were given narrated visualizations of two chemistry topics:...
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Instructional Strategies for the World Wide Web: Outline of a Taxonomy
Jan L. Plass; Robert R. Whelan
EdMedia: World Conference on Educational Media and Technology 2001 (2001) pp. 1495–1500
Based on a review of the current instructional use of the WWW we outline a taxonomy that classifies web-based instructional strategies according to three categories: knowledge mode (from passive viewing of information ...
Topics: Collaboration, Virtual Environments
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Facilitating Reading Comprehension with Multimedia
Dorothy M. Chun; Jan L. Plass
System: An International Journal of Educational Technology and Applied Linguistics Vol. 24, No. 4 (1996) pp. 503–19
Focuses on how reading comprehension can be facilitated with a multimedia application for second language learning. Results indicate that a dynamic visual advance organizer does aid in overall comprehension and that annotations of individual...
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Effects of Multimedia Annotations on Vocabulary Acquisition
Dorothy M. Chun; Jan L. Plass
Modern Language Journal Vol. 80, No. 2 (1996) pp. 183–98
Discusses studies of German students using "CyberBuch," a hypermedia application for reading German texts that contains annotations for words in the form of text, pictures, and video. The article examines incidental vocabulary learning, the...
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The Function of Annotations in the Comprehension of Scientific Texts: Cognitive Load Effects and the Impact of Verbal Ability
Erik Wallen; Jan L. Plass; Roland Brunken
Educational Technology Research and Development Vol. 53, No. 3 (2005) pp. 59–72
Students participated in a study (n = 98) investigating the effectiveness of three types of annotations on three learning outcome measures. The annotations were designed to support the cognitive processes in the comprehension of scientific texts,...
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A Living-Systems Design Model for Web-based Knowledge Management Systems
Jan L. Plass; Mark W. Salisbury
Educational Technology Research and Development Vol. 50, No. 1 (2002) pp. 35–57
Reviews currently available instructional systems design models and describes a new design model for Web-based knowledge management (KM) systems, based on a living-systems approach, and the mechanisms it contains for accommodating change and growth. ...
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Assessing Medical Students' Self-Regulation as Aptitude in Computer-Based Learning
Hyuksoon S. Song; Adina L. Kalet; Jan L. Plass
Advances in Health Sciences Education Vol. 16, No. 1 (March 2011) pp. 97–107
We developed a Self-Regulation Measure for Computer-based learning (SRMC) tailored toward medical students, by modifying Zimmerman's Self-Regulated Learning Interview Schedule (SRLIS) for K-12 learners. The SRMC's reliability and validity were...
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Optimizing Educational Video through Comparative Trials in Clinical Environments
Ian David Aronson; Jan L. Plass; Theodore C. Bania
Educational Technology Research and Development Vol. 60, No. 3 (June 2012) pp. 469–482
Although video is increasingly used in public health education, studies generally do not implement randomized trials of multiple video segments in clinical environments. Therefore, the specific configurations of educational videos that will have the ...
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Design Factors for Educationally Effective Animations and Simulations
Jan L. Plass; Bruce D. Homer; Elizabeth O. Hayward
Journal of Computing in Higher Education Vol. 21, No. 1 (April 2009) pp. 31–61
This paper reviews research on learning from dynamic visual representations and offers principles for the design of animations and simulations that assure their educational effectiveness. In addition to established principles, new and revised design ...
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Optimizing Cognitive Load for Learning from Computer-Based Science Simulations
Hyunjeong Lee; Jan L. Plass; Bruce D. Homer
Journal of Educational Psychology Vol. 98, No. 4 (November 2006) pp. 902–913
How can cognitive load in visual displays of computer simulations be optimized? Middle-school chemistry students (N = 257) learned with a simulation of the ideal gas law. Visual complexity was manipulated by separating the display of the simulations ...
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Emotional design and positive emotions in multimedia learning: An eyetracking study on the use of anthropomorphisms
Babette Park; Lisa Knörzer; Jan L. Plass; Roland Brünken
Computers & Education Vol. 86, No. 1 (August 2015) pp. 30–42
The present eyetracking study examined the influence of emotions on learning with multimedia. Based on a 2 × 2 experimental design, participants received experimentally induced emotions (positive vs. neutral) and then learned with a multimedia...
Language: English
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The cognitive impact of interactive design features for learning complex materials in medical education
Hyuksoon S. Song; Martin Pusic; Michael W. Nick; Umut Sarpel; Jan L. Plass; Adina L. Kalet
Computers & Education Vol. 71, No. 1 (February 2014) pp. 198–205
To identify the most effective way for medical students to interact with a browser-based learning module on the symptoms and neurological underpinnings of stroke syndromes, this study manipulated the way in which subjects interacted with a graphical ...
Language: English
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Emotional design in multimedia learning: Effects of shape and color on affect and learning
Jan L. Plass; Steffi Heidig; Elizabeth O. Hayward; Bruce D. Homer; Enjoon Um
Learning and Instruction Vol. 29, No. 1 (February 2014) pp. 128–140
We examine design factors that may evoke positive emotions in learners and investigate the effects of these positive emotions on learning. Recent research showed that the emotional design of multimedia learning material can induce positive emotions...
Language: English
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Improving high school students' executive functions through digital game play
Bruce D. Homer; Jan L. Plass; Charles Raffaele; Teresa M. Ober; Alisha Ali
Computers & Education Vol. 117, No. 1 (February 2018) pp. 50–58
Executive functions (EF), the skills required to plan, monitor and control cognitive processes, are linked to many important educational and developmental outcomes. The Alien Game is a digital game developed to train the EF subskill of shifting....
Language: English
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Supporting Visual and Verbal Learning Preferences in a Second-Language Multimedia Learning Environment
Jan L. Plass; Dorothy M. Chun; Richard E. Mayer; Detlev Leutner
Journal of Educational Psychology Vol. 90, No. 1 (1998) pp. 25–36
English-speaking college students (n=103) enrolled in a German course read a German story presented by a computer program which allowed them to choose a verbal or visual (picture or video clip) translation. Students remembered word translations...
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Investigating the Effectiveness of Computer Simulations for Chemistry Learning
Jan L. Plass; Catherine Milne; Bruce D. Homer; Ruth N. Schwartz; Elizabeth O. Hayward; Trace Jordan; Jay Verkuilen; Florrie Ng; Yan Wang; Juan Barrientos
Journal of Research in Science Teaching Vol. 49, No. 3 (March 2012) pp. 394–419
Are well-designed computer simulations an effective tool to support student understanding of complex concepts in chemistry when integrated into high school science classrooms? We investigated scaling up the use of a sequence of simulations of...
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Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers
Bruce D. Homer; Charles K. Kinzer; Jan L. Plass; Susan M. Letourneau; Dan Hoffman; Meagan Bromley; Elizabeth O. Hayward; Selen Turkay; Yolanta Kornak
Computers & Education Vol. 74, No. 1 (May 2014) pp. 37–49
Reading to young children has a number of benefits, including supporting the acquisition of vocabulary and literacy skills. Digital reading games, including ones with new modes of interface such as the Kinect for Xbox, may provide similar benefits...
Language: English