Search results for author:"water C. Oliver
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A review of research methodologies used in studies on mobile handheld devices in K-12 and higher education settings
Sum Cheung; Khe Hew; Khe Hew
Australasian Journal of Educational Technology Vol. 25, No. 2 (Jan 01, 2009)
Mobile handheld devices are increasingly being used in education. In this paper, we undertook a review of empirical based articles to summarise the current research regarding the use of mobile handheld devices (personal digital assistants/PDAs,...
Language: English
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Advancing STEM Career and Learning through Civic Engagement
Yichun Xie
Journal of Technology Education Vol. 26, No. 1 (2014) pp. 47–63
The Mayor's Youth Technology Corps (MYTC)--Creating Safe Communities through Information Technology Training in Homeland Security Applications (2008-2012)--offered a collaboration of resources, supports, and opportunities for strengthening...
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Learning second language through restaurant menu dish names
Alba Graziano
Journal of e-Learning and Knowledge Society Vol. 15, No. 1 (Feb 10, 2019)
This article follows research carried out by the author on the semiotics and pragmalinguistics of restaurant menus. The context is a training experience about how to teach LSP (Language for Special Purposes) in a CLIL (Content and Language...
Language: English
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Integrating Role-Play with Case Study and Carbon Footprint Monitoring: A Transformative Approach to Enhancing Learners' Social Behavior for a More Sustainable Environment
Simon Oliver
International Journal of Environmental and Science Education Vol. 11, No. 6 (2016) pp. 1323–1335
Learners were separated into groups representing the interests of parties that typically negotiate environmental affairs in real world scenarios (conservationists, scientists, politicians, NGOs, stakeholders), and tasked with preparing role-play...
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Access to Current Information Online
Marilyn Domas White
This paper describes online newsmedia databases which have been intentionally designed to respond to needs for information that is more current than the information in printed indexes or online versions of these indexes. It is suggested that these...
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Seventh Grade Students' Qualitative Understanding of the Concept of Mass Influenced by Real Experiments and Virtual Experiments
Sasha Stamenkovski; Oliver Zajkov
European Journal of Physics Education Vol. 5, No. 2 (2014) pp. 20–30
This research is conducted among 65 seventh graders (12-14 years old) who attend introductory course on physics. Tests and interviews are used to trace the roots of the students' misconceptions about mass. Results from the research reveal...
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Incorporating a Smartphone Video in a Theatrical Activity to Promote an Authentic Language Learning Environment in a Lower Secondary School Classroom
Prima Yanti; Herri Mulyono
International Journal of Interactive Mobile Technologies Vol. 14, No. 1 (Jan 20, 2020) pp. 141–151
Theatrical activities have been used to promote an authentic learning environment. However, the incorporation of simple daily technology, like smartphones, to enable students to produce a video of their theatrical activities has not been explored in ...
Language: English
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On the Screen or Printed: A Case of EFL Learners' Online and Offline Reading the Press
Ali Rahimi; Fatemeh Behjat
Journal on English Language Teaching Vol. 1, No. 2 (2011) pp. 5–26
A growing body of investigations on second language teaching and learning is now being devoted to the international use of network information and communication technology known as e-learning. Individualized self-paced e-learning offline and online...
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Fostering the Exploitation of Open Educational Resources
Thomas Richter; Patrick Veith
Open Praxis Vol. 6, No. 3 (Jul 28, 2014) pp. 205–220
The central concept behind Open Educational Resources (OER) is opening up the access to educational resources for stakeholders who are not the usual target user group. This concept must be perceived as innovative because it describes a general...
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Improving Learning Results and Reducing Cognitive Load through 3D Courseware on Color Management and Inspection Instruction
Liang-Yuan Hsiung; Mu-Hui Lai
Turkish Online Journal of Educational Technology Vol. 12, No. 3 (July 2013) pp. 91–106
This study intends to solve the problem that schools in Taiwan lack of the equipment for color management and inspection instruction and seek ways to improve learning results and reduce cognitive load. The researchers developed 3D courseware for...
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Dimensions of Effective STEM Integrated Teaching Practice
Wachira Srikoom; Chatree Faikhamta; Deborah Hanuscin
K-12 STEM Education Vol. 4, No. 2 (Apr 02, 2018) pp. 313–330
While there is widespread agreement about the importance of STEM, it remains an ambiguous term, particularly in education. We know little about what integrated STEM instruction looks like in the classroom, and how teachers conceptualize and...
Language: English
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Cognitive Theory to Guide Curriculum Design for Learning from Examples and by Doing
Xinming Zhu; Dan Zhu (corresponding author); Yifei Lee; Herbert A. Simon
Journal of Computers in Mathematics and Science Teaching Vol. 22, No. 4 (2003) pp. 285–322
Our current understanding of the cognitive processes underlying human learning enables cognitive psychology to offer valuable guides to the design of curricula in school subjects. This article summarizes some principles of curriculum design drawn...
Topics: Middle School Education, Schools, Cognition, Instructional Design
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Designing for Learning Engagement in Remote Communities Worldwide
Aaron Doering; Jeni Henrickson; Charles Miller
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1174–1183
There are multiple challenges to designing learning experiences for schools in remote communities, including technology and infrastructure limitations, high teacher and administrator turnover, and conflicting interests between local culture and...
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Using Forum-Based Writing to Learn in the English Classroom: An Investigation of Student Comprehension and Collaboration
Michael Cook; Kevin Oliver; Ruie Pritchard; Sara Lee
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 1974–1979
This paper discusses one semester-long classroom initiative whereby online, forum-based writing was integrated into classroom instruction to examine the benefits for students’ literacy and collaboration. Findings were three-fold. First, evidence...
Topics: K-12 Teachers and School Leaders Related, English Education
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Physical Computing for STEAM Education: Maker-Educators' Experiences in an Online Graduate Course
Yu-Chang Hsu; Yu-Hui Ching; Sally Baldwin
Journal of Computers in Mathematics and Science Teaching Vol. 37, No. 1 (January 2018) pp. 53–67
This research explored how K-16 educators learned physical computing, and developed as maker-educators in an online graduate course. With peer support and instructor guidance, these educators designed maker projects using Scratch and Makey Makey,...
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Analyzing Historical Primary Source Open Educational Resources: A Blended Pedagogical Approach
Kevin Oliver; Heather Purichia
Contemporary Issues in Technology and Teacher Education Vol. 18, No. 2 (June 2018) pp. 392–415
This qualitative case study addresses the need for pedagogical approaches to working with open educational resources (OER). Drawing on a mix of historical thinking heuristics and case analysis approaches, a blended pedagogical strategy and primary...
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Teachers’ First Experiences with Global Projects: Emerging Collaboration and Cultural Awareness
Kevin Oliver; Michael Cook; Angela Wiseman
Journal of Online Learning Research Vol. 5, No. 1 (March 2019) pp. 65–96
Two cohorts of teachers recently participated in a professional development program focused on incorporating global perspectives and activities into K-12 classrooms using contemporary technologies. One part of this program requires teachers to plan...
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An Investigation Into The Relationship Between On Line Services and Customer Satisfaction: A Case Of Iran’s National Rail Road Company
Shamsodin Nazemi; Abdul Hafeez-Baig; Raj Gururajan; Saeed Mortazavi; M Shaikhian
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 2988–2996
Uses of ICT in the service industry on the rise and online methods and techniques are widely used to provide various types of commercial and non commercial services. Website are major source of providing online services, we study the role of...
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Early Development of Graphical Literacy through Knowledge Building
Yongcheng Gan; Marlene Scardamalia; Huang-Yao Hong; Jianwei Zhang; Jianwei Zhang
Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie Vol. 36, No. 1 (Dec 17, 2010)
This study examined growth in graphical literacy for students contributing to an online, multimedia, communal environment as they advanced their understanding of biology, history and optics. Their science and history studies started early in Grade 3 ...
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E-business models applied to education
Manuela Redal
(2010)
This article is based on the literature review around the Web 2.0 and its potential for education. A number of new services have appeared on the Web and are commonly regrouped under the label of “Web 2.0”. The objective of this article is to show...
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Henry Neville’s the Isle of Pines and the Emergence of Racial and Colonial Discourses in the Genre of Utopia in Britain
Zahra Jannessari Ladani
International Letters of Social and Humanistic Sciences Vol. 35 (Jul 11, 2014) pp. 33–44
This essay will explicate and study Henry Neville"s The Isle of Pines as one of the most popular utopian/dystopian accounts written in the pamphleteering tradition current in the seventeenth century. The researcher will see how Neville"s socio...
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Physical Computing for STEAM Education: Maker-Educators' Experiences in an Online Graduate Course
Yu-Chang Hsu; Yu-Hui Ching; Sally Baldwin
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2017 (Oct 17, 2017) pp. 602–610
This research explored how K-16 educators learned physical computing, and developed as maker-educators in an online graduate course. With peer support and instructor guidance, these educators designed maker projects using Scratch and Makey Makey,...
Topics: research, Tools & Systems, Implementation Examples & Issues
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Effects of online procedural scaffolds and the timing of scaffolding provision on elementary Taiwanese students' question-generation in a science class
Fu-Yun Yu; Han-Chang Tsai; Hui-Ling Wu
Australasian Journal of Educational Technology Vol. 29, No. 3 (Jul 17, 2013)
This study examined the effects of online procedural scaffolds (in the form of generic question-stems with context-specific examples) and the timing of scaffolding provision (immediate versus delayed) on supporting the online student question...
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Second Life Learners: An Exploration of Teaching and Learning in a Virtual Environment
Teresa J. Franklin
Journal of Educational Technology Vol. 5, No. 3 (2008) pp. 31–39
Higher education and in particular Colleges of Education are viewed as falling behind in the use of technology for teaching and learning (Lederman & Niess, 2000). With today's student population identified as digital natives and the evening news ...
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Designing, developing and implementing a software tool for scenario based learning
Geoff Norton; Mathew Taylor; Terry Stewart; Greg Blackburn; Audrey Jinks; Bahareh Razdar; Paul Holmes; Enrique Marastoni; Enrique Marastoni
Australasian Journal of Educational Technology Vol. 28, No. 7 (Jan 01, 2012)
The pedagogical value of problem-based and inquiry-based learning activities has led to increased use of this approach in many courses. While scenarios or case studies were initially presented to learners as text-based material, the development of...
Language: English
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Designing an Electronic Educational Game to Facilitate Immersion and Flow
Yuxin Ma; Doug Williams; Louise Prejean
Journal of Interactive Learning Research Vol. 25, No. 1 (January 2014) pp. 27–49
Advocates of electronic educational games often cite the work on motivation to support the use of games in education. However, motivation alone is inadequate to facilitate learning. Many of the educational games that focused their game design solely ...
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Educational Games for Learning
Peña-Miguel Noemí; Sedano Hoyuelos Máximo
Universal Journal of Educational Research Vol. 2, No. 3 (2014) pp. 230–238
The introduction of new technologies in society has created a need for interactive contents that can make the most of the potential that technological advances offer. Serious games as educational games are such content: they can be defined as video...
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A cognitive multimedia environment and its importance: A conceptual model for effective learning and development
Huy Phan
International Journal on E-Learning Vol. 10, No. 2 (April 2011) pp. 199–221
Multimedia learning is innovative and has revolutionised the way we learn online. It is important to create a multimedia learning environment that stimulates active participation and effective learning. The significance of multimedia learning...
Topics: Learning Outcomes, Socialization, Students, Virtual Environments, Achievement, Cognition, Distance Education, Community, eLearning, Multimedia, Educational Technology
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An Analysis of Learners’ Intentions Toward Virtual Reality Learning Based on Constructivist and Technology Acceptance Approaches
Hsiu-Mei Huang; Shu-Sheng Liaw
The International Review of Research in Open and Distributed Learning Vol. 19, No. 1 (Feb 23, 2018)
Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner\u2019s knowledge and a real-life experience. Recently, virtual...
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Supporting Teachers’ Understandings of Function through Online Professional Development
Jason Silverman
Journal of Computers in Mathematics and Science Teaching Vol. 36, No. 1 (January 2017) pp. 17–39
This article explores one segment of an extended research and development project that was conducted to better understand the ways online teacher professional development can support teachers’ development of deep and connected mathematical...
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Designing for learning: Online social networks as a classroom environment
Gail Casey; Terry Evans
International Review of Research in Open and Distance Learning Vol. 12, No. 7 (Nov 22, 2011) pp. 1–26
This paper deploys notions of emergence, connections, and designs for learning to conceptualize high school students’ interactions when using online social media as a learning environment. It makes links to chaos and complexity theories and to...
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Experiences with international online discussions: Participation patterns of Botswana and American students in an Adult Education and Development course at the University of Botswana
Daniela Giannini-Gachago; Geoffrey Seleka
International Journal of Education and Development using ICT Vol. 1, No. 2 (Jul 30, 2005)
Essential parts of a blended learning environment are online communication tools. An online discussion forum is an asynchronous online communication tool, allowing remote students to discuss topics or course contents using electronic media. This...
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Investigating University Educators' Design Thinking and the Implications for Design Support Tools
Sue Bennett; Shirley Agostinho; Lori Lockyer
Journal of Interactive Media in Education Vol. 2016, No. 1 (2016)
All university educators perform design work as they prepare and plan learning experiences for their students. How such design work is undertaken, conceptualised, and optimally supported is the focus of ongoing research for the authors. The purpose...
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Society, Culture, and Technology Ten Lessons for Educators, Developers, and Digital Scientists
Richard Ferdig
(2018) pp. 1–123
This book provides ten important lessons for educators, developers, and digital scientists who are interested in the relationship between society, culture, and technology. The text provides a discussion of current and past research with the goal of...
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Do Mobile Device Applications Lead to Learning?
Doug Vogel; David Kennedy; Ron Kwok
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 555–564
Abstract: Assessing the impact on learning of the use of mobile devices and associated applications is a complex challenge. This paper reports on progress to date in a longitudinal study using a design research approach with 3 cohorts of 800...
Topics: Students
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Does Using Mobile Device Applications Lead to Learning?
Doug Vogel; David Kennedy; Ron Chi-Wai Kwok
Journal of Interactive Learning Research Vol. 20, No. 4 (October 2009) pp. 469–485
THIS PAPER WAS AWARDED A BEST PAPER AWARD AT EDMEDIA. Assessing the impact on learning of the use of mobile devices and associated applications is a complex challenge. This article reports on progress to date in a longitudinal study using a design...
Topics: Learning Objects, Educational Technology, Achievement, Assessment, eLearning
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Promoting proper education for sustainability: An exploratory study of ICT enhanced Problem Based Learning in a developing country
Amit Roy; Patrick Kihoza; Jarkko Suhonen; Mikko Vesisenaho; Markku Tukiainen
International Journal of Education and Development using ICT Vol. 10, No. 1 (May 06, 2014)
One of the goals of education is to create responsible citizens who can adequately understand the problems faced by their societies and who can then act to help solve them. Such behaviour can be fostered through proper education that facilitates...
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Designing for Learning Engagement in Remote Communities: Narratives from North of Sixty / Concevoir pour favoriser la participation active à l’apprentissage dans les communautés éloignées : récits d’Au nord du soixantième parallèle
Aaron Doering; Jeni Henrickson
Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie Vol. 40, No. 3 (Dec 14, 2014)
There are multiple challenges to designing learning experiences for schools in remote communities, including technology and infrastructure limitations, high teacher and administrator turnover, and conflicting interests between local culture and...
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Integrated Resources and Training Facilitation--A Strategic Priority When Promoting ICT in Developing Countries
Saifuddin Khalid; Kamrul Islam; Tom Nyvang
Contemporary Educational Technology Vol. 4, No. 4 (2013) pp. 263–280
In a rural context in a developing country purchasing a computer and connecting it to the Internet is in itself difficult, even when the lack of money is a minor issue. These issues prevent individuals in rural communities from familiarizing...
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Science Teachers' and Students' Perceived Difficult Topics in the Integrated Science Curriculum of Lower Secondary Schools in Barbados
Babalola J. Ogunkola; David Samuel
World Journal of Education Vol. 1, No. 2 (2011) pp. 17–29
In 1997, a statement was released from the 18th CARICOM Heads of Government Conference which, in effect, linked the economic development of the Caribbean region and its competitive advantage to the science and technological capabilities of its...
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Participating in a MOOC and Professional Learning Team: How a Blended Approach to Professional Development Makes a Difference
Kemal Akoglu; Hollylynne Lee; Shaun Kellogg
Journal of Technology and Teacher Education Vol. 27, No. 2 (April 2019) pp. 129–163
Massive open online course for educators (MOOC-Ed) provide opportunities for using research-based learning and teaching practices, along with new technological tools and facilitation approaches for delivering quality online professional development. ...
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Expanding the View of Preservice Teachers’ Computer Literacy: Implications from Written and Verbal Data and Metaphors as Freehand Drawings
Annette C. Sherry
Journal of Technology and Teacher Education Vol. 8, No. 3 (2000) pp. 187–218
Changes in attitudes towards computers and basic computer skills of preschool teachers participating in a two year, school-based teacher training program were examined. Written respons-es to a pre/post administration of the Computer Attitude Survey...
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Online User Reviews as a Design Strategy for Global Communities: Contributions of the Open Device Labs Case
Raquel Godinho; Ruth Espinosa
International Journal of Interactive Mobile Technologies Vol. 13, No. 11 (Nov 15, 2019) pp. 70–84
Grass-roots community movements related to design practices and open spaces have emerged to address different issues. This study is part of a comprehensive research, which aims to explain the Open Device Labs (ODLs) ecosystem. The ODLs are a grass...
Language: English
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Sampling from the Museum of Forms: Photography and Visual Thinking in the Rise of Modern Statistics
Frank Biocca
Treating the camera as an information technology, this essay shows how the camera is a powerful theoretical disquisition on the nature of form, realism, and scientific vision. The first section presents a history of form, separate from matter, as...
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Developing an Engaging Virtual Action Learning Programme for SME Managers – A UK Perspective
Jeni Giambona; David Birchall
International Journal of Advanced Corporate Learning (iJAC) Vol. 1, No. 1 (Aug 08, 2008) pp. 9–16
In this paper we present results from an EU-funded project with the aim of examining the adaptation of e-learning to meet the needs of managers in different contexts. A set of design considerations is elucidated. These principles were derived from...
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Multi-Media and Databases for Historical Enquiry: A Report from the Trenches
Peter Hillis
Journal of Educational Multimedia and Hypermedia Vol. 12, No. 3 (2003) pp. 291–312
The Victorian period produced a diverse and rich range of historical source materials including census returns, photographs, film, personal reminiscences, music, cartoons, and posters. Recent changes to the history curriculum emphasise the...
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Auld Rekie and the Dear Green Place-How Multi-Media Helps Pupils Analyse Life in Victorian Edinburgh and Glasgow
Peter Hillis
Journal of Educational Multimedia and Hypermedia
The Victorian period produced a diverse and rich range of historical source materials including census returns, photographs, film, personal reminiscences, music, cartoons and posters. Recent changes to the History curriculum emphasise the...
Topics: Social Studies, history
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Chick-fil-A, Inc.: Selection of Operating Systems for POS Terminals to Serve Business Functions Case Study
Chetan Sankar; P. Raju; Patrick Klesius; Nelson Ford
Journal of STEM Education Vol. 4, No. 1 (Aug 04, 2005)
Mike Erbrick, Director of Restaurant Information Systems at Chick-fil-A, was given the responsibility of converting the restaurant?s point of sales (POS) systems from a proprietary EPROM based system to a newer system. This changeover had an...
Language: English
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A Review on Application of Computers in Education inside and outside of Iran
Hamid Reza Mahboudi; Farahman Farrokhi; Ali Akbar Ansarin
Advances in Language and Literary Studies Vol. 8, No. 4 (2017) pp. 29–42
This paper first presents an overview of the Digital Natives claim made by Prensky (2001) and its characteristics. Secondly, focusing on the Iranian context, the paper examines the reports of UNESCO Institute for Statistics (UIS, 2014), the present...
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Learning to Notice: Scaffolding New Teachers’ Interpretations of Classroom Interactions
Elizabeth A. van Es; Miriam Gamoran Sherin
Journal of Technology and Teacher Education Vol. 10, No. 4 (2002) pp. 571–596
Mathematics and science education reforms encourage teachers to base their instruction in part on the lesson as it unfolds in the classroom, paying particular attention to the ideas that students raise. This ability to adapt instruction in the...
Topics: Mathematics, Interaction, Software, Science, Classrooms