Tags
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Students' "Uses and Gratification Expectancy" Conceptual Framework in Relation to E-Learning Resources
Mondi, M., Woods, P. & Rafi, A. (2007). Students' "Uses and Gratification Expectancy" Conceptual Framework in Relation to E-Learning Resources. Asia Pacific Education Review, 8(3), 435-449.
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Children’s Sense of Self: Learning and Meaning in the Digital Age
Dodge, T., Barab, S., Stuckey, B., Warren, S., Heiselt, C. & Stein, R. (2008). Children’s Sense of Self: Learning and Meaning in the Digital Age. Journal of Interactive Learning Research, 19(2), 225-249. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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The intersections of curriculum development: Music, ICT and Australian music education
Southcott, J., Crawford, R., , R. & Crawford, #. (2011). The intersections of curriculum development: Music, ICT and Australian music education. Australasian Journal of Educational Technology, 27(1),. Australasian Society for Computers in Learning in Tertiary Education.
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Effect of Augmented Reality and Simulation on the Achievement of Mathematics and Visual Thinking Among Students
Aldalalah, O., Ababneh, Z., Bawaneh, A. & Alzubi, W. (2019). Effect of Augmented Reality and Simulation on the Achievement of Mathematics and Visual Thinking Among Students. International Journal of Emerging Technologies in Learning (iJET), 14(18), 164-185. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Strip Mining for Gold: Research and Policy in Educational Technology—A Response to “Fool’s Gold”
Clements, D.H. & Sarama, J. (2003). Strip Mining for Gold: Research and Policy in Educational Technology—A Response to “Fool’s Gold”. AACE Review (formerly AACE Journal), 11(1), 7-69. Norfolk, VA: Association for the Advancement of Computing in Education (AACE).
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Teachers' Experience and Reflections on Game-Based Learning in the Primary Classroom: Views from England and Italy
Allsop, Y. & Jessel, J. (2015). Teachers' Experience and Reflections on Game-Based Learning in the Primary Classroom: Views from England and Italy. International Journal of Game-Based Learning, 5(1), 1-17. IGI Global.
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Technology Directors and Applications of Complexity Theory
Brownell, G. & Brownell, N. (2000). Technology Directors and Applications of Complexity Theory. In D. Willis, J. Price & J. Willis (Eds.), Proceedings of SITE 2000--Society for Information Technology & Teacher Education International Conference (pp. 2151-2157). Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Mathematics Teacher TPACK Standards and Development Model
Niess, M.L., Ronau, R.N., Shafer, K.G., Driskell, S.O., Harper, S.R., Johnston, C., Browning, C., Özgün-Koca, S.A. & Kersaint, G. (2009). Mathematics Teacher TPACK Standards and Development Model. Contemporary Issues in Technology and Teacher Education, 9(1), 4-24. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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The C Class Lesson Plan Framework: Disrupting Lesson Strategies and Intentions by Designing a New Style of Lesson Engagement that Deconstructs and Reconstructs the Future of Learning
Crawford, C.M., Moffett, N.L. & Young Wallace, J. (2020). The C Class Lesson Plan Framework: Disrupting Lesson Strategies and Intentions by Designing a New Style of Lesson Engagement that Deconstructs and Reconstructs the Future of Learning. In G. Marks (Ed.), Proceedings of International Journal on E-Learning 2020 (pp. 25-47). Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Interactive Study of Multimedia and Virtual Technology in Art Education
Liu, Q., Chen, H. & Crabbe, M. (2021). Interactive Study of Multimedia and Virtual Technology in Art Education. International Journal of Emerging Technologies in Learning (iJET), 16(1), 80-93. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Bring Life to Your Classroom with Robots & Empower Your Students to Engage in Innovative Thinking
Munn, C. (2019). Bring Life to Your Classroom with Robots & Empower Your Students to Engage in Innovative Thinking. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1987-1992). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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EkSTEMiT Learning Module and Inculcation of Inventive Thinking
Samad, N. & Osman, K. (2017). EkSTEMiT Learning Module and Inculcation of Inventive Thinking. K-12 STEM Education, 3(4), 259-266. The Institute for the Promotion of Teaching Science and Technology (IPST).
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Using Second Life for teacher training: Opportunities and challenges
Shonfeld, M. & Ganot, A. (2013). Using Second Life for teacher training: Opportunities and challenges. In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 1034-1037). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
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Decision, Implementation, and Confirmation: Experiences of Instructors behind Tourism and Hospitality MOOCs
Lin, J. & Cantoni, L. (2018). Decision, Implementation, and Confirmation: Experiences of Instructors behind Tourism and Hospitality MOOCs. The International Review of Research in Open and Distributed Learning, 19(1),. Athabasca University Press.
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Investigating Stakeholder Beliefs and Practices Concerning Creative Teaching With Technology: Are U.S. Schools Ready for Change?
Fitzer, K. (2008). Investigating Stakeholder Beliefs and Practices Concerning Creative Teaching With Technology: Are U.S. Schools Ready for Change?. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2869-2873). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).
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E-book Instruction and Its Effects on Teaching and Learning
Chen, C. (2011). E-book Instruction and Its Effects on Teaching and Learning. In S. Barton, J. Hedberg & K. Suzuki (Eds.), Proceedings of Global Learn Asia Pacific 2011--Global Conference on Learning and Technology (pp. 1282-1291). Melbourne, Australia: Association for the Advancement of Computing in Education (AACE).
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Strategies, Research, and Examples for Elementary Teachers to Integrate STEM
Reinking, A. & Martin, B. (2018). Strategies, Research, and Examples for Elementary Teachers to Integrate STEM. K-12 STEM Education, 4(4), 413-419. The Institute for the Promotion of Teaching Science and Technology (IPST).
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Design and Implementation of Digital Art Teaching System Based on Interactive Virtual Technology
Ye, Y.t. (2016). Design and Implementation of Digital Art Teaching System Based on Interactive Virtual Technology. International Journal of Emerging Technologies in Learning (iJET), 11(11), 49-54. Kassel, Germany: International Journal of Emerging Technology in Learning.
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The Study of Reliability and Validity of Creative Materials
Tezci, E., Karaca, D. & Sezginsoy, B. (2008). The Study of Reliability and Validity of Creative Materials. Turkish Online Journal of Educational Technology, 7(1), 46-57.
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A Virtual Reality Teaching System for Graphic Design Course
Lou, M. (2017). A Virtual Reality Teaching System for Graphic Design Course. International Journal of Emerging Technologies in Learning (iJET), 12(9), 117-129. Kassel, Germany: International Journal of Emerging Technology in Learning.