Tags
-
Web Centric Education -a Challenge for Process Redesign
Weir, G.R.S., Wilson, J.N. & Ferguson, J.D. (1999). Web Centric Education -a Challenge for Process Redesign. In Proceedings of WebNet World Conference on the WWW and Internet 1999 (pp. 372-376). Honolulu, Hawaii: Association for the Advancement of Computing in Education (AACE).
-
Teaching Creativity in Computer Science to the Playstation Generation
Skelton, S. (2002). Teaching Creativity in Computer Science to the Playstation Generation. In M. Driscoll & T. Reeves (Eds.), Proceedings of E-Learn 2002--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2180-2183). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).
-
Roles vs. Documents: From Product to Process Orientation
Becking, D. & Birgit, B. (2004). Roles vs. Documents: From Product to Process Orientation. In J. Nall & R. Robson (Eds.), Proceedings of E-Learn 2004--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1768-1773). Washington, DC, USA: Association for the Advancement of Computing in Education (AACE).
-
Gaming literacies: A game design study in action
Salen, K. (2007). Gaming literacies: A game design study in action. Journal of Educational Multimedia and Hypermedia, 16(3), 301-322. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
-
STEM Learning in Middle School with Games and Simulations
Franklin, T., Morge, S., Narayan, S., Tagliarini, G., Knezek, G., Christensen, R., Tyler-Wood, T., Liu, C. & Chelberg, D. (2009). STEM Learning in Middle School with Games and Simulations. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 1445-1449). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE).
-
Preparing Technology Proficient Teachers in Jordan
Franklin, T. (2010). Preparing Technology Proficient Teachers in Jordan. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 2223-2230). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE).
-
Using 3D Virtual Worlds – OpenSim, Quest Atlantis – to Teach International School Students Computer Science and Human Values
Makosz, A. (2011). Using 3D Virtual Worlds – OpenSim, Quest Atlantis – to Teach International School Students Computer Science and Human Values. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2480-2489). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).
-
E-Learning as a Core Component of the Instructional Design Profession
Martinez, T., Cummins, P., Savenye, W. & Shewell, J. (2012). E-Learning as a Core Component of the Instructional Design Profession. International Journal of Advanced Corporate Learning (iJAC), 5(3), 37-42. Kassel University Press GmbH.
-
Re-organizing Universities for the Information Age
Annand, D. (2007). Re-organizing Universities for the Information Age. The International Review of Research in Open and Distributed Learning, 8(3),. Athabasca University Press.
-
The Effects of Applying Game-Based Learning to Webcam Motion Sensor Games for Autistic Students' Sensory Integration Training
Li, K.H., Lou, S.J., Tsai, H.Y. & Shih, R.C. (2012). The Effects of Applying Game-Based Learning to Webcam Motion Sensor Games for Autistic Students' Sensory Integration Training. Turkish Online Journal of Educational Technology, 11(4), 451-459.
-
The International Telematic University UNINETTUNO A Model of Cooperative & Work-Integrated Education through the New Technologies
Garito, M. (2013). The International Telematic University UNINETTUNO A Model of Cooperative & Work-Integrated Education through the New Technologies. International Journal of Advanced Corporate Learning (iJAC), 6(3), 4-11. Kassel University Press GmbH.
-
NMC Horizon Report: 2014 K-12 Edition
Johnson, L., Adams Becker, S., Estrada, V. & Freeman, A. (2014). NMC Horizon Report: 2014 K-12 Edition. Austin, Texas: The New Media Consortium.
-
A Study of Motivation in a Quest-Based Learning Environment
Lambert, J., Gong, Y. & Harrison, R. (2015). A Study of Motivation in a Quest-Based Learning Environment. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 127-132). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
-
Epic Fails: Reconceptualizing Failure as a Catalyst for Developing Creative Persistence within Teaching and Learning Experiences
Smith, S. (2015). Epic Fails: Reconceptualizing Failure as a Catalyst for Developing Creative Persistence within Teaching and Learning Experiences. Journal of Technology and Teacher Education, 23(3), 329-355. Waynesville, NC USA: Society for Information Technology & Teacher Education.
-
MOOCs and Joseph Lancaster: Lessons from a Two-Hundred Year Precedent in Mass Learning on a Global Scale
Stevenson, W.R. (2015). MOOCs and Joseph Lancaster: Lessons from a Two-Hundred Year Precedent in Mass Learning on a Global Scale. Educational Studies in Japan: International Yearbook, 9, 69-79.
-
Creativity, Technology & Teacher Education
Henriksen, D. & Mishra, P. (Eds.). (2016). Creativity, Technology & Teacher Education. Association for the Advancement of Computing in Education (AACE).
-
Editorial: Publishing in the Journal of Technology and Teacher Education: Recommendations from 2015 journal submission data
Ferdig, R.E. & Chenowith, N.H. (2016). Editorial: Publishing in the Journal of Technology and Teacher Education: Recommendations from 2015 journal submission data. Journal of Technology and Teacher Education, 24(2), 117-126. Waynesville, NC USA: Society for Information Technology & Teacher Education.
-
The Learning Process of Scientific Imagineering through AR in Order to Enhance STEM Literacy
Techakosit, S. & Nilsook, P. (2016). The Learning Process of Scientific Imagineering through AR in Order to Enhance STEM Literacy. International Journal of Emerging Technologies in Learning (iJET), 11(7), 57-63. Kassel, Germany: International Journal of Emerging Technology in Learning.
-
2017 NMC Technology Outlook: Nordic Schools at a Glance
Becker, A., Cummins, M., Freeman, A. & Rose, K. (2017). 2017 NMC Technology Outlook: Nordic Schools at a Glance. Austin, Texas: The New Media Consortium.
-
Piloting a Collaborative Robotics Program at a Rural Elementary School: An Agenda for Research
Kaminski Mumford, J., Scofinsky, B., Smith, C. & Daulton, M. (2017). Piloting a Collaborative Robotics Program at a Rural Elementary School: An Agenda for Research. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 877-882). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE).