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Using 3D Virtual Worlds – OpenSim, Quest Atlantis – to Teach International School Students Computer Science and Human Values
PROCEEDINGS
Alexander Makosz, Changchun American International School, China
EdMedia + Innovate Learning, in Lisbon, Portugal ISBN 978-1-880094-89-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
“The future of the Internet will be three-dimensional!” So says the prescient website internet3d.org, and although innovations such as augmented reality might still be a few years off, two researchers at a trendsetting international school in China are using existing educational technology – 3D virtual worlds, namely OpenSim and Quest Atlantis – to address two issues common to teaching computer science and other disciplinary studies in their academic environment. International school students quite often have widely varying levels of proficiency in English or whatever the language of instruction: nonfluent learners need to succeed, native speakers mustn’t be hampered. And the teaching of technical skills shouldn’t be an end in itself: a more holistic means of instruction is needed, to instill understanding of social context in general and human values in particular.
Citation
Makosz, A. (2011). Using 3D Virtual Worlds – OpenSim, Quest Atlantis – to Teach International School Students Computer Science and Human Values. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2480-2489). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE). Retrieved August 8, 2024 from https://www.learntechlib.org/primary/p/38209/.
© 2011 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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