Search results for author:"Yang Wang"
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Mental health and dropout behavior: A cross-sectional study of junior high students in northwest rural China
Huan Wang; Chu Yang; Fei He; Yaojiang Shi; Qinghe Qu; Scott Rozelle; James Chu
International Journal of Educational Development Vol. 41, No. 1 (March 2015) pp. 1–12
Junior high dropout rates are up to 25% in poor, rural areas of China. Although existing studies have examined how factors such as high tuition and opportunity costs contribute to dropout, fewer studies have explored the relationship between dropout ...
Language: English
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A comparison study of on-job teacher professional development web-side in Taiwan
Rong-Jui Fang; Yeong-Diann Wang; Hung-Jen Yang; Yu Jui-Chen; S.v. Chaw
Society for Information Technology & Teacher Education International Conference 2003 (2003) p. 2274
The purpose of this study was to compare web-side designed for teachers' on-job professional development. Mainly the factors considered for comparison process were:1.Design approaches, 2.Interaction levels, 3.Subject categories, 4.Reliability.
Topics: Professional Development
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College Students’ Perceptions of Cell Phone Integration in Language Learning
Guoqiang Cui; Xin Chen; Wei Li; Shuyan Wang; Zhenhuan Yang; Cuiqing Meng
International Journal of Information and Communication Technology Education Vol. 8, No. 4 (October 2012) pp. 11–28
Cell phone integration in education has been widely discussed and explored, especially in the field of foreign language study. Compared with other countries, cell phone educational integration in China is in its infancy. This article examined...
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A Curriculum for a Master of Science in Information Quality
Yang W. Lee; Elizabeth Pierce; John Talburt; Richard Y. Wang; Hongwei Zhu
Journal of Information Systems Education Vol. 18, No. 2 (2007) pp. 233–242
The first Master of Science in Information Quality (IQ) degree is designed and being offered to prepare students for careers in industry and government as well as advanced graduate studies. The curriculum is guided by the Model Curriculum and...
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Digital Mechanisms for Making Network Discussion Forum Toward Altruistic Forum
Jui-Yi Wang; Shu-Han Yang; Sung-Yu Hsu; Chun-Hsien Lee; Gwo-Dong Chen
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 294–301
By using online discussion platform, people can share and learn from each other, but it may have network bullying and low participation. To achieve benefit of using network discussion, the platform must become altruistic, that is, high participation,...
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Discourse Practice of Computational Thinking
Sasha Wang; Yu-hui Ching; Steve Swanson; Youngkyun Baek; Dazhi Yang; Bhaskar Chittoori
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 341–346
This paper provides a snapshot of a teacher’s discourse practice while facilitating a group of two students in a computational thinking infused robotic activity while completing a task. The interactions between the teacher and her students have...
Topics: Computational Thinking
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Elementary School Teachers’ Professional Development through Facilitating an Integrated STEM Robotics Activity
Yu-Hui Ching; Sasha Wang; Dazhi Yang; Youngkyun Baek; Steve Swanson; Bhaskar Chittoori
Journal of Computers in Mathematics and Science Teaching Vol. 39, No. 3 (July 2020) pp. 207–230
This paper presents a case study on six elementary school teachers’ perceived learning in a professional development program where teachers facilitated an integrated STEM robotics activity in an afterschool setting. Teacher reflections and...
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Digital Learning Playground: Supporting Authentic Learning Experiences in the Classroom
Gwo-Dong Chen; Nurkhamid ; Chin-Yeh Wang; Su-Hang Yang; Wei-Yuan Lu; Chih-Kai Chang
Interactive Learning Environments Vol. 21, No. 2 (2013) pp. 172–183
This study proposes a platform to provide a near-authentic environment, context, and situation for task-based learning. The platform includes two projection screens (a vertical and a horizontal screen) combined for situated or authentic learning....
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Teaching Quality Assessment System Based on Support Vector Machine Technology
Wen-xue Huang; Xin Gao; Ning Wang; Yan-chao Yang; Ying Yan
International Journal of Emerging Technologies in Learning (iJET) Vol. 11, No. 11 (Nov 29, 2016) pp. 4–8
A scientific, objective and accurate assessment of teaching quality is helpful in finding the relevant problems. So a highly accurate, quick and easy-to-implement teaching quality assessment system is necessary to build. The index value of the...
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Self-Observation Model Employing an Instinctive Interface for Classroom Active Learning
Gwo-Dong Chen; Nurkhamid ; Chin-Yeh Wang; Shu-Han Yang; Po-Yao Chao
Journal of Educational Technology & Society Vol. 17, No. 3 pp. 14–26
In a classroom, obtaining active, whole-focused, and engaging learning results from a design is often difficult. In this study, we propose a self-observation model that employs an instinctive interface for classroom active learning. Students can...
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Facilitating a Robotics Program in an After-school Context: Elementary School Teachers' Perceived Learning
Yu-Hui Ching; Sasha Wang; Dazhi Yang; Youngkyun Baek; Steve Swanson; Bhaskar Chittoori
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 1762–1767
This paper presents a case study on a prolonged professional development for six elementary school teachers through the facilitation of a robotics program in an after-school context. The preliminary data analysis shows that the six participating...
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A Few Design Perspectives on One-on-One Digital Classroom Environment
J-K Liang; T-C Liu; H-Y Wang; B Chang; Y-C Deng; J-C Yang; C-Y Chou; H-W Ko; S Yang; T-W Chan
Journal of Computer Assisted Learning Vol. 21, No. 3 (June 2005) pp. 181–189
"1:1" educational computing refers to a scenario where every student in a group or class uses a computing device equipped with wireless communication capability to conduct a learning task. This paper, drawing from design experiences with our digital ...
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Creating a mixed reality educational game by LED tracking technology
Kien Tran; Gwo-Dong Chen; Shil-Ching Yeh; Chin-Yeh Wang; Baw-Jhiune Liu; Shin-Chen Yang
Global Learn 2010 (May 17, 2010) pp. 1839–1844
Nature-like interaction with robots in mixed reality learning environment can stimulate students’ participation in learning activities more effectively. This paper aims to introduce a mixed reality game with LED tracking interfaces and sensor...
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A Framework of Three Learning Activity Levels for Enhancing the Usability and Feasibility of Wireless Learning Environments
Hsue-Yie Wang; Tzu-Chien Liu; Chih-Yueh Chou; Jen-Kai Liang; Tak-Wai Chan; Stephen Yang
Journal of Educational Computing Research Vol. 30, No. 4 (Apr 01, 2004) pp. 331–351
The most recent advances in information technology have brought wireless communication and mobile devices to education. The wireless technology enhanced classroom (WiTEC) integrates a wireless local area network, mobile learning devices, and client...
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Learning Portfolio Analysis and Mining for SCORM Compliant Environment
Jun-Ming Su; Shian-Shyong Tseng; Wei Wang; Jui-Feng Weng; Jin Tan David Yang; Wen-Nung Tsai
Journal of Educational Technology & Society Vol. 9, No. 1 (2006) pp. 262–275
With vigorous development of the Internet, e-learning system has become more and more popular. Sharable Content Object Reference Model (SCORM) 2004 provides the Sequencing and Navigation (SN) Specification to define the course sequencing behavior,...
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The Validity of Computerized Visual Motor Integration Assessment Using Chinese Basic Strokes
Cheng-Hsuan Li; Huey-Min Wu; Bor-Chen Kuo; Yu-Mao Yang; Chin-Kai Lin; Wei-Hsiang Wang
Interactive Learning Environments Vol. 26, No. 8 (2018) pp. 1074–1089
The purpose of this study is to explore the validity of the assessment tool. The purposive sampling method is applied in this research on a total of 551 preschool children between 4 and 6 years old. Their ages range from 46 to 81 months, with an...
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Motivate students’ sport behaviors with SNS & fitness App
Jia-Ling Lee; Wen-Chih Lee; Hong-Hsu Yen; Chieh-Ling Wang; Sun-Chin Yang; Pei Xuan Luo
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 1458–1466
Abstract: This study was designed to motivate undergraduate students’ sport performance by using Facebook group as a learning platform, and fitness apps to track and share their fitness activities. An eight-week experiment was conducted in fall,...
Topics: interactive learning environments, improving classroom teaching, SIG: Emerging Technologies for Learning and Teaching, Students