Art Education Avatars in Action: Assessing Learning in 3D Virtual Art Learning Environments
PROCEEDINGS
Lilly Lu, Northern Illinois University, United States
Society for Information Technology & Teacher Education International Conference, in San Diego, CA, USA ISBN 978-1-880094-78-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
3D virtual worlds (VWs) provde unique teaching and learning possibilities for art education. Second Life (SL) can serve as both a new medium of artistic and creative expression, as well as a new means for teaching and experiencing an emerging digital visual culture. However, literature that shows the best practices for assessing learning experiences in 3D virtual learning environments (VLEs) are limited particularly in art education. In this article, I will address the guidelines for creating a 3D VLE and the virtual pedagogy for student virtual learning experiences in my practice. Student learning artifacts and outcomes will be presented.
Citation
Lu, L. (2010). Art Education Avatars in Action: Assessing Learning in 3D Virtual Art Learning Environments. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 670-675). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved August 7, 2024 from https://www.learntechlib.org/primary/p/33422/.
Keywords
References
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Art Education Avatars in Action: Preparing Art Teachers for Learning and Teaching in a Virtual Age (for Special issue Digital Games and Simulations in Teacher Preparation)
Lilly Lu, Northern Illinois University, United States
Journal of Technology and Teacher Education Vol. 19, No. 3 (October 2011) pp. 287–301
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