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Re-engaging the Youth in Civic Education: The Role of Virtual Reality
PROCEEDING
Newton Buliva, University of North Texas, United States
Society for Information Technology & Teacher Education International Conference, in Washington, D.C., United States ISBN 978-1-939797-32-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
This paper explores the role that virtual reality could play in re-engaging young people in civic education. To reach young people and to encourage them to participate in political discourse, it is time to use the media that they use every day. The youth comprise the largest segment of voters in the United States (Fry, 2016) and to interest them in political action, it is time that they be reached using the tools that they are comfortable with. Virtual reality is one such tool. The paper explores how virtual reality can be used in the civic education of young people.
Citation
Buliva, N. (2018). Re-engaging the Youth in Civic Education: The Role of Virtual Reality. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 98-103). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE). Retrieved August 6, 2024 from https://www.learntechlib.org/primary/p/182959/.
© 2018 Association for the Advancement of Computing in Education (AACE)
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