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Learning With Mobile Devices: An Overview
PROCEEDING
Christopher Devers, Indiana Wesleyan University, United States ; Stefanie Panke, University of North Carolina at Chapel Hill, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Vancouver, British Columbia, Canada ISBN 978-1-939797-31-5 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
Abstract
The purpose of this article is not to provide an exhaustive literature review of learning with mobile devices, but rather offer an overview of learning with mobile devices that provides context for this special issue and its manuscripts Methodologically, we placed more emphases on experimental or quasiexperimental design when possible, as we felt that it was important to offer the readers data and evidence on learning with mobile devices We provide a condensed overview of learning with mobile devices in K-12 and higher education, and offer summaries of the relevant research for ebooks, podcasts, audience response systems, and augmented reality, as related to mobile devices Last, we suggest that technology is simply a medium or tool, and that future research should explore how mobile devices can support learning with evidence-based practices and Mayer’s 13 principles of multimedia learning
Citation
Devers, C. & Panke, S. (2017). Learning With Mobile Devices: An Overview. In J. Dron & S. Mishra (Eds.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1709-1717). Vancouver, British Columbia, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved August 15, 2024 from https://www.learntechlib.org/primary/p/182136/.
© 2017 Association for the Advancement of Computing in Education (AACE)
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