![](https://editlib-media.s3.amazonaws.com/sources/ELEARN.png)
Teaching Digital Citizenship to Youth with Autism Spectrum Disorders
PROCEEDINGS
Lesley Farmer, California St. University Long Beach, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Las Vegas, NV, USA ISBN 978-1-939797-05-6 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
Abstract
At this point in time, the vast majority of of teenagers use the Internet and have mobile devices. However, technology use does not equate with safe and responsible use. Youth with Autism Spectrum Disorders (ASD) are surrounded by the Internet and technology-using peers. As the Autism Speaks organization states, “Individuals with autism are just as interested, if not more interested, in using the internet as a connection to mass amounts of information and millions of people. To ensure the safety and success of internet usage, it is critical that individuals with autism learn how to protect themselves online, and that they understand what is and isn’t appropriate on the internet.” This session examines digital citizenship in light of the needs and interests of youth with ASD, and provides effective ways to interact and instruct them in those skills.
Citation
Farmer, L. (2013). Teaching Digital Citizenship to Youth with Autism Spectrum Disorders. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn 2013--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1109-1112). Las Vegas, NV, USA: Association for the Advancement of Computing in Education (AACE). Retrieved August 15, 2024 from https://www.learntechlib.org/primary/p/115014/.
© 2013 Association for the Advancement of Computing in Education (AACE)
Keywords
References
View References & Citations Map- Autism Speaks. (2011). Internet safety, social networking and technology. New York: Autism Speaks.
- Bilal, D., Baldauf, D.H., Flaherty, M.G., & Mehra, B. (2010). Children and young people with disabilities: Breaking new ground and bridging information worlds. Proceedings of the American Society for Information Science and Technology, 47(1), 1-3.
- Gately, J. (2009). Video gaming: Access for all. SETSIG Newsletter, 1(2), 2-5.
- Iland, E. (2011). Drawing a blank: Improving comprehension for readers on the autism spectrum. Autism Asperger Publishing Company.
- Kirwan, G. (2011). Presence and the victims of crime in online virtual worlds. Dun Laoghaire Institute of Art, Design and Technology, Dún Laoghaire, available at: http://astro.temple.edu/, Tuc16417/papers/Kirwan. Pdf.
- Kowalski, R., & Fedina, C. (2011). Cyberbullying in ADHD and Asperger Syndrome populations. Research in Autism Spectrum Disorders, 5(3), 1201-1208.
- Thiemann, K.S., & Goldstein, H. (2001). Social stories, written text cues, and video feedback: Effects on social communication of children with autism. Journal of Applied Behavior Analysis, 34(4), 425-446.
- Whitaker, P. (2001). Challenging behavior and autism. London: NAS.
- Zarkowska, E., & Clements, J. (1998). Problem behavior and people with severe learning disabilities: The S.T.A.R. Approach. London: Elson Thornes. 4Farmer: Digital Citizenship and Autism
These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.
Suggest Corrections to References