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ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications

Jun 29, 2010

Editors

Jan Herrington; Craig Montgomerie

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File: Cover & Title Pages

Table of Contents

10
This conference has 10 award papers. Show award papers

Number of papers: 609

  1. Design for Meaningful Discourse

    Yu-mei Wang, University of Alabama at Birmingham, United States

    This paper reports our design-based research on refining and revising rules in designing meaningful discourse to support student learning. In our previous presentation, we reported our experiences... More

    pp. 721-724

  2. A Design Model as a Tool for Developing a Virtual Learning Environment

    Pia Yliräisänen-Seppänen, Centre for Media Pedagogy, Faculty of Education, University of Lapland, Finland; Eija Timonen, Faculty of Art and Design, University of Lapland, Finland

    Abstract: The use of virtual learning environments has expanded into every vocational field. That situates users and designers at the forefront of new challenges. Virtual learning environments can ... More

    pp. 725-731

  3. Effects of Different Identity Revelation Modes on Perceptions in an Online Student- Generated Questions Learning Environment

    Fu-Yun Yu, National Cheng Kung University, Taiwan

    The focus of the study is to examine the effects of real-identity, created identity and anonymity on the perceptual impressions of participants toward their interacting parties and process in a... More

    pp. 732-736

  4. Designing Software for Cognitive Training of Children with Learning Difficulties: The Memory Challenge Project

    Amal AlSuwaidan, AlJohara AlZahrani, & Eman Meldah, King Saud University, Saudi Arabia; Haya AlNukhilan, King Saud Universityy, Saudi Arabia; Shaden AlIsmail, King Saud University, Saudi Arabia

    This project involves developing a computer-based stimulating adventure game aimed at enhancing the working memory skills of children with developmental disorders such as dyslexia and attention... More

    pp. 737-740

  5. Analysis of effect of handwritten input in e-learning

    Masahiro Ando, Nagaoka University of Technology, Japan; Maomi Ueno, Graduate School of Information Systems. The University of Electro-Communications, Japan

    This paper relates to the effect of handwritten input in e-learning. We performed analysis based on the “dual channel model”, which models the information processing capabilities of humans. More... More

    pp. 741-750

  6. PGEM Professional Guided Email Monologues: a creative method for initiating change – An innovative approach: usability and feasibility study

    Silke Eden, SE-I International, Canada

    As presented at the e-learn conference in Vancouver in October 2009 the PGEM (Professionally Guided E-Mail Monologues) product now underwent a first usability test phase with university students in... More

    p. 751

  7. Best Practices for Applying Sonification to Support Teaching and Learning of Network Intrusion Detection

    Miguel A. Garcia-Ruiz, College of Telematics, University of Colima, Mexico; Miguel Vargas Martin & Bill Kapralos, Faculty of Business and IT, University of Ontario Institute of Technology, Canada; Jay Shiro Tashiro, Faculty of Health Sciences, University of Ontario Institute of Technology, Canada; Ricardo Acosta-Diaz, College of Telematics, University of Colima, Mexico

    In conventional lectures on computer security, the instructor presents the students with the concepts on network intrusion detection, letting students use an actual Network Intrusion Detection... More

    pp. 752-757

  8. Supporting Children’s Analytic Reasoning in Digital Games

    Robert Haworth & Kamran Sedig, University of Western Ontario, Canada

    Many digital games require analytical reasoning and thinking to some degree, with some games requiring a significant amount. Unfortunately, most games are not designed to provide any explicit... More

    pp. 758-765

  9. Applying a Heuristic Approach to Developing a User Interface for College-Level Virtual Physics Labs

    Roxann Humbert, Fairmont State University, United States; Marjorie Darrah, West Virginia University, United States; Jeanne Finstein, Polyhedron Learning Media, Inc., United States

    This paper describes the heuristic approach employed to design and evaluate software for conducting online physics labs. The purpose of the project described was to develop and evaluate a series of... More

    pp. 766-774

  10. Curriculum Visualization: User Study about Experiences and Expectations

    Simone Kriglstein, University of Vienna, Austria

    Beside recording and organizing information, graphical representations make the structure as well as interconnections visible and transparent. Another advantage is that graphical representations... More

    pp. 775-784

  11. Usability of a Video Storybook in a Pilot Health and Disability Awareness Project in Preschool

    Manon Lauderdale, National Rehabilitation Hospital/Nova Southeastern University, United States; Inger Ljungberg & Brenda Triyono, National Rehabilitation Hospital, United States; Alexander Libin, National Rehabilitation Hospital/Georgetown University, United States; Maxine Cohen, Nova Southeastern University, United States

    Preschool children, four- and five-year-olds, participated in usability testing of a video storybook focused on health and disability awareness and featuring a thematic scheme of navigation.... More

    pp. 785-794

  12. PostSecret: Disrupting Gender Stereotypes

    Jennifer Motter, The Pennsylvania State University, United States

    PostSecret (http://postsecret.blogspot.com/) is an informal learning site that individuals choose to participate in for reasons that may include hope of achieving personal liberation, exploring... More

    pp. 804-809

  13. Anticipation of the Attitude of Students: Passive or Active Coping with e-Learning Materials Result in Different Hemodynamic Responses

    Shusaku Nomura, Nagaoka University of Technology, Japan; Takao Yamagishi, Sendai National College of Technology, Japan; Yoshimasa Kurosawa, Nagaoka University of Technology, Japan; Kuniaki Yajima, Sendai National College of Technology, Japan; Katsuko T. Nakahira, Nagaoka University of Technology, Japan; Nobuyuki Ogawa, Gifu National College of Technology, Japan; Althaff Irfan C.M, Santoso Handri & Yoshimi Fukumura, Nagaoka University of Technology, Japan

    In this study the physiological response initiated by two contrasting e-learning materials, one is characterized by an interactive material and the other is non-interactive one, was investigated.... More

    pp. 810-817

  14. Age and Sex Related Similarities and Differences in Web Searching Behavior: Results of Four Selective Case Studies

    Natalie Paul, Florida International University, United States; Rhonda Berger, Miami Dade College, United States; Lizette Pabon, Florida Education Institute, United States; Mark Osterman, Miami-Dade County Public Schools, United States; Mandayam Thirunarayanan, Florida International University, United States

    This paper reports the cumulative results of four case studies of web searching behavior of children, adolescents, older adults, and differences in searching behavior between males and females.... More

    pp. 824-831

  15. Use of Eye Tracking in the Usability Evaluation of the eLearning Environment

    Matija Pipan, Jozef Stefan Institute, Slovenia; Effie Lai-Chong Law, University of Leicester, United Kingdom; Borka Jerman Blazic, Jozef Stefan Institute, Slovenia

    Usability evaluation is a core component of user-centred design (UCD) approach and aims primarily to evaluate effectiveness, efficiency and satisfaction when users interacting with a product... More

    pp. 832-839

  16. The information architecture of a high quality Web site for the Public Administration

    Michele Scalera, Clotilde Bellizzi, Antonella Serra & Vittorio Marengo, University of Bari, Italy

    The design of a high quality Web site depends on various factors, such as the will to respect the existing law in force, the know-how and the delicacy of those who in various ways contribute to the... More

    pp. 840-847

  17. Comparison of CBT and paper testing in an examination of regular expression, using university students as research subjects

    Toshihiko Takeuchi, Tokyo University of Social Welfare, Japan; Tomohiro Wakui, Ibaraki University, Japan; Yuuki Kato, Tokyo University of Social Welfare, Japan

    The purpose of this study is to compare CBT (computer-based testing) and paper testing. In an area like regular expression, if tested by CBT, the students can simulate and check their answers... More

    pp. 848-853

  18. The Factors That Influence Faculty Adoption of Instructional Technology: An Adapted Unified Model

    Jada Williams, Queens University of Charlotte, United States

    This paper compares the research related to user acceptance of technology and usage behavior in industry and higher education and provides a preliminary framework for explaining faculty adoption of... More

    pp. 854-859

  19. Intuitive Semantic-Editing for regarding Needs of Domain-Experts

    Dirk Burkhardt, Cristian Hofmann, Kawa Nazemi, Christian Stab, Matthias Breyer & Dieter Fellner, Fraunhofer Institute for Computer Graphics Research, Germany

    Ontologies are used to represent knowledge and their semantic information from different topics, to allow users a better way to explore knowledge and find information faster, because of the data... More

    pp. 860-869

  20. Text, Period Spacing and Mobile Devices

    Szu-Yueh Chien, Tonia Dousay, SeungWon Park, Melissa Gay, Diane Igoche & Robert Maribe Branch (Dr), University of Georgia, United States

    The authors of this paper have collected data on the effects of single, double and triple sentence period spacing on reading. This group of authors are a part of a student led research methods team... More

    p. 870