Tags
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Addressing diverse learner preferences and intelligences with emerging technologies: Matching models to online opportunities
Zhang, K. & Bonk, C.J. (2009). Addressing diverse learner preferences and intelligences with emerging technologies: Matching models to online opportunities. Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie, 34(2),. Canadian Network for Innovation in Education.
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Problem-based Learning in an Online Course: A case study
Cheaney, J. & Ingebritsen, T. (2006). Problem-based Learning in an Online Course: A case study. The International Review of Research in Open and Distributed Learning, 6(3),. Athabasca University Press.
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Science Teaching Beliefs and Reported Approaches within a Research University: Perspectives from Faculty, Graduate Students, and Undergraduates
Marbach-Ad, G., Ziemer, K.S., Orgler, M. & Thompson, K.V. (2014). Science Teaching Beliefs and Reported Approaches within a Research University: Perspectives from Faculty, Graduate Students, and Undergraduates. International Journal of Teaching and Learning in Higher Education, 26(2), 232-250.
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Authentic Scenario-Based Learning through a Serious Game – Digital Simulation of Real Work Situations for the Education of Health Care Professions
Pechuel, R. & Dütthorn, N. (2017). Authentic Scenario-Based Learning through a Serious Game – Digital Simulation of Real Work Situations for the Education of Health Care Professions. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 211-216). Washington, DC: Association for the Advancement of Computing in Education (AACE).
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A Storytelling Learning Model for Legal Education
Capuano, N., De Maio, C., Gaeta, A., Mangione, G.R., Salerno, S. & Fratesi, E. (2014). A Storytelling Learning Model for Legal Education. Presented at International Conference e-Learning 2014. Multi Conference on Computer Science and Information Systems 2014.
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Moving Beyond Lecture Notes and Discussions: Instructional Strategies for Online Learning
Colaric, S., Hummell, L., Stiles, M. & Robison, G. (2004). Moving Beyond Lecture Notes and Discussions: Instructional Strategies for Online Learning. In J. Nall & R. Robson (Eds.), Proceedings of E-Learn 2004--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1149-1154). Washington, DC, USA: Association for the Advancement of Computing in Education (AACE).
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Experiment in Virtu@l Consult@tion, a Collaborative and Multimedia Learning Environment based on simulation in Medicine
Medélez Ortega, E., Cuggia, M., Le Cuziat, P., Honnorat, C. & Le Beux, P. (2004). Experiment in Virtu@l Consult@tion, a Collaborative and Multimedia Learning Environment based on simulation in Medicine. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1544-1549). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE).
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Applying MyET Oral Practice Database to Upgrade College Students’ English Speaking Ability
Lu, J.h. & Jaw, G.y. (2010). Applying MyET Oral Practice Database to Upgrade College Students’ English Speaking Ability. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1111-1115). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).
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Design issues for technology-enhanced formal professional development
Class, B. & Schneider, D.K. (2014). Design issues for technology-enhanced formal professional development. Journal of Interactive Learning Research, 25(2), 161-186. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Effective Alcohol, Tobacco and Other Drug Intervention and Prevention using online Game-based, e-learning: an evidence-informed program that works
Schweizer, H., Hayslett, C., Bansal, N., Ronco, S. & Schafer, R. (2014). Effective Alcohol, Tobacco and Other Drug Intervention and Prevention using online Game-based, e-learning: an evidence-informed program that works. International Journal on E-Learning, 13(3), 335-374. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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MOOCs and Open Education: The Unique Symposium that Led to this Special Issue
Lee, M. & Reynolds, T. (2015). MOOCs and Open Education: The Unique Symposium that Led to this Special Issue. International Journal on E-Learning, 14(3), 279-288. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Teaching generation Y and Z with mixed reality: from virtual with serious game to real with IoT
Abed, H., Pernelle, P., Talbot, S., Kredens, E. & Carron, T. (2015). Teaching generation Y and Z with mixed reality: from virtual with serious game to real with IoT. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 981-989). Kona, Hawaii, United States: Association for the Advancement of Computing in Education (AACE).
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Learner Issues With WWW-Based Systems
Bonk, C.J. & Dennen, V. (1999). Learner Issues With WWW-Based Systems. International Journal of Educational Telecommunications, 5(4), 401-417. Charlottesville, VA: Association for the Advancement of Computing in Education (AACE).
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BioMat a Multi-Mode Educational Game
Breda, A., Rocha, E. & José, M. (2005). BioMat a Multi-Mode Educational Game. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1359-1366). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).
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The Energy Cycle: keeping your audience engaged!
Rice, R., Rice, M. & Carayon-Lefebvre, F. (2005). The Energy Cycle: keeping your audience engaged!. In G. Richards (Ed.), Proceedings of E-Learn 2005--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1489-1494). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).
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Exploring Community-Based Learning across Disciplines Through the use of Second Life
Chundur, S. & Chatterjee, A. (2009). Exploring Community-Based Learning across Disciplines Through the use of Second Life. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 195-200). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).
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Science Teacher Training through Serious Educational Games
Annetta, L. & Minogue, J. (2011). Science Teacher Training through Serious Educational Games. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 2025-2033). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).
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Educating Teachers for the Knowledge Society: Social Media, Authentic Learning and Communities of Practice
Teräs, H. & Myllylä, M. (2011). Educating Teachers for the Knowledge Society: Social Media, Authentic Learning and Communities of Practice. In S. Barton, J. Hedberg & K. Suzuki (Eds.), Proceedings of Global Learn Asia Pacific 2011--Global Conference on Learning and Technology (pp. 1012-1020). Melbourne, Australia: Association for the Advancement of Computing in Education (AACE).
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A community portal for professional development
Class Abboud, B. & Schneider, D. (2011). A community portal for professional development. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2163-2172). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).
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Facilitating Collaboration When Teaching in a Multi-User Virtual Environment
Ludlow, B. & Hartley, M. (2014). Facilitating Collaboration When Teaching in a Multi-User Virtual Environment. In T. Bastiaens (Ed.), Proceedings of World Conference on E-Learning (pp. 1226-1231). New Orleans, LA, USA: Association for the Advancement of Computing in Education (AACE).