Search results for author:"Yu-Chih Lin"
Total records matched: 21 Search took: 0.131 secs
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Effects of Different Text Display Types on Reading Comprehension, Sustained Attention and Cognitive Load in Mobile Reading Contexts
Chih-Ming Chen; Yu-Ju Lin
Interactive Learning Environments Vol. 24, No. 3 (2016) pp. 553–571
Despite the popularity of mobile reading devices, many studies have indicated that small screens restrict information transmission, adversely affecting reading performance on mobile devices. Moreover, mobile reading typically occurs in different...
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Implementing a self-regulated WebQuest learning system for Chinese elementary schools
Hsien-Sheng Hsiao; Chung-Chieh Tsai; Chien-Yu Lin; Chih-Cheng Lin; Chih-Cheng Lin
Australasian Journal of Educational Technology Vol. 28, No. 2 (Jan 01, 2012)
The rapid growth of Internet has resulted in the rise of WebQuest learning recently. Teachers encourage students to participate in the searching for knowledge on different topics. When using WebQuest, students' self-regulation is often the key to...
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The Use of Wiki in Teaching Programming: Effects Upon Achievement, Attitudes, and Collaborative Programming Behaviors
Yu-Tzu Lin; Cheng-Chih Wu; Chiung-Fang Chiu
International Journal of Distance Education Technologies Vol. 16, No. 3 (July 2018) pp. 18–45
This article explores the feasibility of employing cooperative program editing tools in teaching programming. A quasi-experimental study was conducted, in which the experimental group co-edited the programs with peers using the wiki. The control...
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An Innovative Approach to Scheme Learning Map Considering Tradeoff Multiple Objectives
Yu-Shih Lin; Yi-Chun Chang; Chih-Ping Chu
Journal of Educational Technology & Society Vol. 19, No. 1 (2016) pp. 142–157
An important issue in personalized learning is to provide learners with customized learning according to their learning characteristics. This paper focused attention on scheming learning map as follows. The learning goal can be achieved via...
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Content-Based Indexing and Teaching Focus Mining for Lecture Videos
Yu-Tzu Lin; Bai-Jang Yen; Chia-Hu Chang; Greg C. Lee; Yu-Chih Lin
Interactive Technology and Smart Education Vol. 7, No. 3 (2010) pp. 131–153
Purpose: The purpose of this paper is to propose an indexing and teaching focus mining system for lecture videos recorded in an unconstrained environment. Design/methodology/approach: By applying the proposed algorithms in this paper, the slide...
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Reconstruction of three-dimensional breast-tumor model using multispectral gradient vector flow snake method
Sheng-Chih Yang; Cheng-Yi Yu; Cheng-Jian Lin; Hsueh-Yi Lin; Chi-Yuan Lin
Journal of Applied Research and Technology Vol. 13, No. 2 (April 2015) pp. 279–290
In this study, we have proposed a three-dimensional (3D) model reconstruction system for breast tumors. The proposed system can establish an accurate 3D model of tumors, which will serve as a diagnostic reference for physicians and also address the...
Language: English
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Implementing a Self-Regulated "WebQuest" Learning System for Chinese Elementary Schools
Hsien-Sheng Hsiao; Chung-Chieh Tsai; Chien-Yu Lin; Chih-Cheng Lin
Australasian Journal of Educational Technology Vol. 28, No. 2 (2012) pp. 315–340
The rapid growth of Internet has resulted in the rise of WebQuest learning recently. Teachers encourage students to participate in the searching for knowledge on different topics. When using WebQuest, students' self-regulation is often the key to...
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Applying Image Technology to Detect and Track the Wheelchair Patient Safety
Yu-Xian Huang; Shun-Peng Hsu; Chih-Chung Yu; Yi-Nung Chung; Chang-Te Lin
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) pp. 2333–2415
An image processing technology is proposed in this paper to enhance the security for wheelchair users. Based this algorithm, it can recognize the frame and shape of wheelchairs and track the route of wheelchair. When the wheelchair is detected, the...
Topics: Tools & Systems, Other
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Effect of 3D Printing in Living Technology Course on Technological Creativity
Tsan-Chieh Huang; Yu-Tzu Lin; Cheng-Chih Wu; Yu-Ying Huang
EdMedia: World Conference on Educational Media and Technology 2016 (Jun 28, 2016) pp. 1314–1319
This research intends to study the design and development of 3D-printing-based instructional methodology for the living technology course, and its effectiveness on students’ technological creativity. The instructional method was designed based on...
Topics: SIG: Emerging Technologies for Learning and Teaching
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Is Group Polling Better? An Investigation of the Effect of Individual and Group Polling Strategies on Students' Academic Performance, Anxiety, and Attention
Jerry Chih-Yuan Sun; Ariel Yu-Zhen Chen; Katherine Pin-Chen Yeh; Yu-Ting Cheng; Yu-Yan Lin
Journal of Educational Technology & Society Vol. 21, No. 1 (2018) pp. 12–24
The purpose of this study was to investigate the effect of polling technologies (clickers or tablets) integrated with strategies (individual or group) on students' academic performance, anxiety, and attention. The participants were 34 students...
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A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data
Jerry Chih-Yuan Sun; Gwo-Jen Hwang; Yu-Yan Lin; Shih-Jou Yu; Liu-Cheng Pan; Ariel Yu-Zhen Chen
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 177–191
This study explores the effects of integrated concept maps and classroom polling systems on students' learning performance, attentional behavior, and brainwaves associated with attention. Twenty-nine students from an Educational Research Methodology ...
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English for Scientific Purposes (EScP): Technology, Trends, and Future Challenges for Science Education
Gi-Zen Liu; Wan-Yu Chiu; Chih-Chung Lin; Neil E. Barrett
Journal of Science Education and Technology Vol. 23, No. 6 (December 2014) pp. 827–839
To date, the concept of English for Specific Purposes has brought about a great impact on English language learning across various disciplines, including those in science education. Hence, this review paper aimed to address current English language...
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The Influence of Collaborative Learning Games within Different Devices on Student's Learning Performance and Behaviours
Hsien-Sheng Hsiao; Cheng-Sian Chang; Chien-Yu Lin; Chih-Chun Chang; Jyun-Chen Chen
Australasian Journal of Educational Technology Vol. 30, No. 6 (2014) pp. 652–669
This study demonstrates the effectiveness of using multi-touch tabletop collaborative game (MTCG) as a collaborative learning platform, in which multiple students can play games using a digital surface. The learning performance of participants is...
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Pre-service and In-service Elementary Teachers’ Teaching Plans of Design-based STEM Instruction
Sheau-Wen Lin; Wen-Chien Hsie; Ya-Ting Lee; Yu-Chih Huang
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 639–643
The purpose of this study was to explore pre-service and in-service elementary teachers’ teaching plans for integrating design-based instruction after participating in a STEM preparation/professional development course. Thirteen pre-service and 24...
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A Folksonomy-Based Guidance Mechanism for Context-Aware Ubiquitous Learning: A Case Study of Chinese Scenic Poetry Appreciation Activities
Wen-Chung Shih; Shian-Shyong Tseng; Che-Ching Yang; Chih-Yu Lin; Tyne Liang
Educational Technology & Society Vol. 15, No. 1 (2012) pp. 90–101
In this work ubiquitous learning technologies are applied to Chinese scenic poetry appreciation. A folksonomy-based approach is proposed to accumulate knowledge about poems and their corresponding scenic spots. A user can use a "Tagging" operation...
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Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning
Meng‐Tzu Cheng; Yu‐Wen Lin; Hsiao‐Ching She; Po‐Chih Kuo
British Journal of Educational Technology Vol. 48, No. 2 (March 2017) pp. 246–263
Many studies have shown the positive impact of serious gaming on learning outcomes, but few have explored the relationships between game immersion and science learning. Accordingly, this study was conducted to investigate the effectiveness of...
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USABILITY TESTING OF JAPANESE CAPTIONS SEGMENTATION SYSTEM TO SCAFFOLD BEGINNERS TO COMPREHEND JAPANESE VIDEOS
Ya-Fei Yang; Ching-Ju Chao; Yu-Ling Lin; Chih-Kai Chang
International Journal of Cyber Society and Education Vol. 6, No. 1 (Jun 30, 2013) pp. 1–14
A major learning difficulty of Japanese foreign language (JFL) learners is the complex composition of two syllabaries, hiragana and katakana, and kanji characters adopted from logographic Chinese ones. As the number of Japanese language learners...
Language: English
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The influence of collaborative learning games within different devices on student’s learning performance and behaviours
Hsien-Sheng Hsiao; Cheng-Sian Chang; Chien-Yu Lin; Chih-Chun Chang; Jyun-Chen Chen
Australasian Journal of Educational Technology Vol. 30, No. 6 (Dec 17, 2014)
This study demonstrates the effectiveness of using multi-touch tabletop collaborative game (MTCG) as a collaborative learning platform, in which multiple students can play games using a digital surface. The learning performance of participants is...
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Effects of concept map extraction and a test-based diagnostic environment on learning achievement and learners' perceptions
Yu‐Shih Lin; Yi‐Chun Chang; Keng‐Hou Liew; Chih‐Ping Chu
British Journal of Educational Technology Vol. 47, No. 4 (July 2016) pp. 649–664
Computerised testing and diagnostics are critical challenges within an e-learning environment, where the learners can assess their learning performance through tests. However, a test result based on only a single score is insufficient information to ...
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Object Tracking Based on Color Space Adjustable Technology Combined with Particle Filter
Ming-Tsung Yeh; Yu-Xian Huang; Shi-Ming Chen; Chih-Chung Yu; Yi-Nung Chung; Chang-Te Lin
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) pp. 1623–1628
This paper proposes an approach to track moving object in real time and to predict and trace the observed targets based on the particle filter. This system includes three parts. The first is the foreground segmentation applying color space...
Topics: Other
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Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum
Jon-Chao Hong; Ming-Yueh Hwang; Yu-Ju Chen; Pei-Hsin Lin; Yao-Tien Huang; Hao-Yueh Cheng; Chih-Chin Lee
Computers & Education Vol. 66, No. 1 (August 2013) pp. 74–82
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of “learning for playing” ...
Language: English
Topics: Museums