Search results for author:"Mark Frydenberg"
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Mark Frydenberg
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Creating a Collaborative Learning Community in the CIS Sandbox
Mark Frydenberg
Interactive Technology and Smart Education Vol. 10, No. 1 (2013) pp. 49–62
Purpose: The purpose of this paper is to investigate the impact of transforming a traditional university computer lab to create a collaborative learning community known as the CIS Sandbox, by remodeling a physical space and supporting it with a...
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Achieving Digital Literacy through Game Development: An Authentic Learning Experience
Mark Frydenberg
Interactive Technology and Smart Education Vol. 12, No. 4 (2015) pp. 256–269
Purpose: This paper aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching students to create...
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Student Learning in the CIS Studio
Mark Frydenberg
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 1282–1288
As personal computers and the Internet became popular in the mid-1990s and early 2000s, colleges and universities constructed computer labs and classrooms for students to connect to the Internet. Now a decade later, as ultraportable computers,...
Topics: cooperative/collaborative learning, Teaching/Learning Strategies, Implementation Experiences
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Creating Micro-Videos to Demonstrate Technology Learning and Digital Literacy
Mark Frydenberg; Diana Andone
Interactive Technology and Smart Education Vol. 13, No. 4 (2016) pp. 261–273
Purpose: Short videos, also known as micro-videos, have emerged as a platform for sharing ideas, experiences and life events via online social networks. This paper aims to share preliminary results of a study, involving students from two...
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Becoming Creative Creators: Simulating a Global Workplace using Computational Thinking Practices
Diana Andone; Mark Frydenberg
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 564–571
Since the early days of computer technology expectations for technology-enhanced learning have been high. However, this improved the design, the methodology and the delivery of learning but also has produced methods for modelling active and...
Topics: cooperative/collaborative learning, interactive learning environments, Virtual Universities
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Social Media, Online Collaboration, and Mobile Devices: Tools for Demonstrating Digital Literacy
Mark Frydenberg; Diana Andone
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 6–15
The authors' previous work in studying of how digital students use technology for collaboration as members of international teams is updated with the strong use of social media. The authors describe a project pairing students from their two...
Topics: Collaboration, cooperative/collaborative learning, Literacy, Exemplary Projects, Groupware & WWW-based Tools
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Are Digital Students Learning the Same on Both Sides of the Ocean?
Diana Andone; Mark Frydenberg
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 819–826
Digital students use online tools as part of their day to day experience. This paper describes the implementation and results of a cross-cultural pairing between college students in the United States and Romania who worked together over the period...
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Enhancing and Transforming Global Learning Communities with Augmented Reality
Mark Frydenberg; Diana Andone
Journal of Information Systems Education Vol. 29, No. 1 (2018) pp. 37–44
Augmented and virtual reality applications bring new insights to real world objects and scenarios. This paper shares research results of the TalkTech project, an ongoing study investigating the impact of learning about new technologies as members of ...
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Creating Virtual Reality Artefacts to Enhance and Transform Digital Learning
Mark Frydenberg; Diana Andone
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1543–1552
Virtual reality provides users with an immersive environment in which to experience new or imaginary worlds. This paper shares research results of the TalkTech project, an ongoing investigation of how students learn about and with new technologies...
Topics: Mobile teaching and learning technologies, Virtual reality learning environments, Global learning communities
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Interactive and Engaging Social Learning Spaces for Collaboration
Antti Syvänen; Mark Frydenberg; Jenni Poutanen; Markku Turunen; Graham Walton
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 1435–1440
Social Learning Space (SLS) is a strategy to improve student and staff commitment by means of supporting active learning, social interaction and sense of belonging. When established within University campuses SLS extends informal learning forms in...
Topics: cooperative/collaborative learning, Infrastructure, Technology & Techniques, Emerging Technologies & Accessibility
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Interactive and Engaging Social Learning Spaces for Collaboration
Antti Syvänen; Mark Frydenberg; Jenni Poutanen; Markku Turunen; Graham Walton
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 1429–1434
Social Learning Space (SLS) is a strategy to improve student and staff commitment by means of supporting active learning, social interaction and sense of belonging. When established within University campuses SLS extends informal learning forms in...
Topics: cooperative/collaborative learning, Infrastructure, Technology & Techniques, Emerging Technologies & Accessibility