Augmented Reality and its Challenges for e-Learning (Systems) Design
PROCEEDINGS
Noureddine Elouazizi, Business Information System-CGA Canada/Simon Fraser University, Canada
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Orlando, Florida, USA ISBN 978-1-880094-83-9 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
Abstract
This paper discusses some features of augmented reality, and the limitations of the current e-learning systems design. It argues that augmented reality designs can: (i) extend the immersion capabilities of the standard online learning environments in an integrated manner that cuts on the usual redundant functions of many software applications that are embedded within an online learning environment and (ii) the design of a learning object with an augmented reality has the potential to flexibly control and deploy learning processes, inputs and controls that otherwise pertain to different learning and perceptual channels.
Citation
Elouazizi, N. (2010). Augmented Reality and its Challenges for e-Learning (Systems) Design. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 962-967). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE). Retrieved August 5, 2024 from https://www.learntechlib.org/primary/p/35673/.
© 2010 Association for the Advancement of Computing in Education (AACE)
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