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Becoming Creative Creators: Simulating a Global Workplace using Computational Thinking Practices
PROCEEDINGS
Diana Andone, Politehnica University of Timisoara, Romania ; Mark Frydenberg, Bentley University, United States
EdMedia + Innovate Learning, in Tampere, Finland ISBN 978-1-939797-08-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
Since the early days of computer technology expectations for technology-enhanced learning have been high. However, this improved the design, the methodology and the delivery of learning but also has produced methods for modelling active and innovative simulations of global workplace activities. This paper examines a collaborative project between universities in the United States and Romania, in which students simulate a global workplace by participating in teams to create a tangible work product using web-based collaboration tools. The authors argue that participating in such a project also develops computational and critical thinking skills.
Citation
Andone, D. & Frydenberg, M. (2014). Becoming Creative Creators: Simulating a Global Workplace using Computational Thinking Practices. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 564-571). Tampere, Finland: Association for the Advancement of Computing in Education (AACE). Retrieved August 7, 2024 from https://www.learntechlib.org/primary/p/147551/.
© 2014 Association for the Advancement of Computing in Education (AACE)
Cited By
View References & Citations Map-
Social Media, Online Collaboration, and Mobile Devices: Tools for Demonstrating Digital Literacy
Mark Frydenberg, Bentley University Computer Information Systems Department, United States; Diana Andone, University of Timisoara Politehnica, Romania
EdMedia + Innovate Learning 2015 (Jun 22, 2015) pp. 6–15
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Slides
- and-fry_ed-media2014.pdf (Access with Subscription)