Augmented Reality in Education: An Exploration and Analysis of Pedagogical Design in Mobile Augmented Reality Applications
PROCEEDINGS
Patrick O'Shea, Appalachian State University, United States ; Jennifer Elliott, University of North Carolina, United States
Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-13-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
This paper explores the state of currently available educational Augmented Reality (AR) applications for mobile devices. AR is broadly defined as the use of a technological medium to “overlay” information on the physical world. Using a scale designed to categorize the educational purpose and function of AR technologies, this paper describes a process for evaluating the educational power and intent of the AR applications. Further, this paper lays out conclusions about the relative strengths and weaknesses of the current educational AR apps. Special emphasis is placed on discussing the barriers that commonly stand in the way of developing and deploying effective AR applications, the features of “good” educational AR applications, and the lessons that can be drawn from the relatively few AR implementations that go beyond the most rudimentary levels of educational usability.
Citation
O'Shea, P. & Elliott, J. (2015). Augmented Reality in Education: An Exploration and Analysis of Pedagogical Design in Mobile Augmented Reality Applications. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 3525-3532). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved August 5, 2024 from https://www.learntechlib.org/primary/p/150614/.
© 2015 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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