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Next-Generation Educational Technology versus the Lecture
ARTICLE

EDUCAUSE Review Volume 38, Number 4, ISSN 1527-6619

Abstract

Addresses concerns related to the replacement of large lecture courses by immersive digital environments with similarities to advanced videogames. Explains why the large lecture format deserves replacement, reviews the field of game-based learning, and illustrates the approach in the example of an introductory psychology class. (SLD)

Citation

Foreman, J. (2003). Next-Generation Educational Technology versus the Lecture. EDUCAUSE Review, 38(4), 12-16. Retrieved August 6, 2024 from .

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