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Technology in a Constructivist Classroom
Article

, University of Northern Colorado, United States

ITCE Volume 2001, Number 1, ISSN 1522-8185 Publisher: Association for the Advancement of Computing in Education (AACE)

Abstract

Today's children have been altered tremendously by the tech-nological revolution, but that same technology has yet to make a significant impact on our educational system. Educa-tors have begun to question how to best educate students who have grown up in a world of instant information. It has been proposed that constructivism could be a guiding philos-ophy that may be able to transform curriculum in which tech-nology is integrated seamlessly. Research has shown that environments rich in technology have the potential to bring about dramatic changes in teach-ing, as well as the physical make-up of a classroom. Comput-er- based constructivist projects take many forms, both online and off (CSILE, CoVis, Computer Clubhouse, JASPER, We-bQuests). The creation of technology rich activities described in this article follow an instructional design process that combines procedures set forth by Bernie Dodge and Tom March (1995).

Citation

Ferguson, D. (2001). Technology in a Constructivist Classroom. Information Technology in Childhood Education Annual, 2001(1), 45-55. Norfolk, VA: Association for the Advancement of Computing in Education (AACE). Retrieved August 6, 2024 from .

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