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Retracted Article: Using the Concept of Game-Based Learning in Education
ARTICLE

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iJET Volume 15, Number 14, ISSN 1863-0383 Publisher: International Journal of Emerging Technology in Learning, Kassel, Germany

Abstract

This article has been retracted by the iJET editorial team: The article on this page has been associated with fraudulent publication practices after its publication in iJET. The work could be linked to a criminal paper mill selling authorships and articles for publication in several online journals to paying customers. The iJET editorial team was initially informed about the paper mill’s fraudulent activities by Dr. Perron (University of Michigan) and his team on 08/03/2021. The investigation results were published on RetractionWatch under https://retractionwatch.com/author/perronetal/ on 12/20/2021. Based on the evidence provided by Dr. Perron and his team, the iJET editorial team considerably questions the paper’s scientific integrity and legitimacy as part of the scientific body. Finally, iJET decided to retract the paper. Neither iJET, Online-Journals.org, nor IAOE stands in any contact with the paper mill’s fraudulent activities. We condemn such procedures and dissociate ourselves from any person or entity, which is knowingly or unknowingly part of it.

Citation

Liu, Z.Y., Shaikh, Z. & Gazizova, F. (2020). Retracted Article: Using the Concept of Game-Based Learning in Education. International Journal of Emerging Technologies in Learning (iJET), 15(14), 53-64. Kassel, Germany: International Journal of Emerging Technology in Learning. Retrieved August 11, 2024 from .

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