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Computers & Education

Volume 55, Number 4

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Table of Contents

Number of articles: 33

  1. Internet inequality: The relationship between high school students’ Internet use in different locations and their Internet self-efficacy

    Ling Zhao, Ling Zhao, Yaobin Lu, Wayne Huang & Qiuhong Wang

    This research study utilized the framework of digital inequality proposed by DiMaggio and Hargittai (2001) to examine the relationships among the subdimensions of Internet inequality and... More

    pp. 1405-1423

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  2. How does desktop virtual reality enhance learning outcomes? A structural equation modeling approach

    Elinda Ai-Lim Lee, Kok Wai Wong & Chun Che Fung

    This study examined how desktop virtual reality (VR) enhances learning and not merely does desktop VR influence learning. Various relevant constructs and their measurement factors were identified... More

    pp. 1424-1442

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  3. Promoting occupational health in secondary schools through virtual patients

    Laura Wengenroth, Inga Hege, Katja Förderreuther, Elena Riu, Heinz Mandl, Peter Kujath & Katja Radon

    Adolescents with asthma or allergies do not consider their disease when making their career choice. Therefore the aim of this project was to sensitize secondary school students for occupational... More

    pp. 1443-1448

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  4. Enhancing empathy instruction using a collaborative virtual learning environment for children with autistic spectrum conditions

    Yufang Cheng, Hsuan-Chi Chiang, Jun Ye & Li-hung Cheng

    Empathy is an essential part of normal social function that people with autism spectrum conditions (ASCs) lack. This study uses the intervention of enhancing empathy via 3D animated scenarios of... More

    pp. 1449-1458

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  5. Learning objects in high school mathematics classrooms: Implementation and evaluation

    Adnan Baki & Ünal Çakıroğlu

    Learning Objects (LOs) within their new features, give new opportunities to learners and educators. LO based learning environments are mostly used within web environments, especially through... More

    pp. 1459-1469

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  6. The effects of feedback protocol on self-regulated learning in a web-based worked example learning environment

    Kevin Biesinger & Kent Crippen

    The current research investigated the effects of differing feedback protocols in a Web-based worked example learning environment to determine if changes would occur over time in goal orientation,... More

    pp. 1470-1482

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  7. An automatic group composition system for composing collaborative learning groups using enhanced particle swarm optimization

    Yen-Ting Lin, Yueh-Min Huang & Shu-Chen Cheng

    One goal of collaborative learning is to maximize the learning performance of all participating students. In order to achieve this aim, the first step is to consider how to assist instructors in... More

    pp. 1483-1493

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  8. Can learning be virtually boosted? An investigation of online social networking impacts

    Angela Yan Yu, Stella Wen Tian, Douglas Vogel & Ron Chi-Wai Kwok

    Online social networking has deeply penetrated university campuses, influencing multiple aspects of student life. We investigate the impacts of individual online social networking engagement (e.g.,... More

    pp. 1494-1503

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  9. Deconstructing and reconstructing: Transforming primary science learning via a mobilized curriculum

    BaoHui Zhang, Chee-Kit Looi, Peter Seow, Gean Chia, Lung-Hsiang Wong, Wenli Chen, Hyo-Jeong So, Elliot Soloway & Cathie Norris

    The history of science education reform has been fundamentally centered around science curriculum development and implementation. The advent of mobile technologies has necessitated a re-examination... More

    pp. 1504-1523

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  10. A comparative analysis of the effects of computer and paper-based personalization on student achievement

    Ozlem Cakir & Nurettin Simsek

    The aim of this study is to investigate whether personalization of mathematical word problems affects student achievement; and if it does, to find out whether the outcomes vary depending on... More

    pp. 1524-1531

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  11. Meaning representation in video outcomes of inquiry project

    So Wing Mui Winnie

    As student assignments and assessment evolve to keep pace with the technological developments, students have the opportunity to express their knowledge in a wider range of forms. The current study ... More

    pp. 1532-1541

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  12. Social influences related to college students’ use of Macintosh computers on an all-PC campus

    Michael W. Firmin, Ruth L. Firmin, Whitney Muhlenkamp Wood & Jordan C. Wood

    In the present qualitative research study, 35 Mac users were interviewed in a university campus that exclusively supports PC machines. We particularly explored the Mac-users’ social influences,... More

    pp. 1542-1551

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  13. ICT in education policy and practice in developing countries: South Africa and Chile compared through SITES 2006

    A. Seugnet Blignaut, J. Enrique Hinostroza, Christo J. Els & Mario Brun

    This paper presents a comparison between South African and Chilean results on SITES (Second Information Technology in Education Study) 2006 study, aiming to show and discuss both disparities and... More

    pp. 1552-1563

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  14. A five-year study of on-campus Internet use by undergraduate biomedical students

    Terry Judd & Gregor Kennedy

    This paper reports on a five-year study (2005–2009) of biomedical students’ on-campus use of the Internet. Internet usage logs were used to investigate students’ sessional use of key websites and... More

    pp. 1564-1571

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  15. Improving the authentic learning experience by integrating robots into the mixed-reality environment

    Chih-Wei Chang, Jih-Hsien Lee, Chin-Yeh Wang & Gwo-Dong Chen

    The main aim of the modern popular teaching method of authentic learning has been to provide students with everyday-life challenges that develop knowledge and skills through problem solving in... More

    pp. 1572-1578

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  16. Enhancing the learning experience of undergraduate technology students with LabVIEW™ software

    Peter Tiernan

    Many universities and colleges, throughout the world, that deliver undergraduate programmes in science and engineering are currently incorporating virtual instruments as teaching, measurement and... More

    pp. 1579-1588

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  17. Knowledge construction and misconstruction: A case study approach in asynchronous discussion using Knowledge Construction – Message Map (KCMM) and Knowledge Construction – Message Graph (KCMG)

    Kueh Chin Yap & Kok Pin Chia

    This paper introduces a methodology for analyzing the knowledge construction and misconstruction processes occurring in online asynchronous discussion for Secondary 2 (Grade 8) students. The use of... More

    pp. 1589-1613

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  18. Perceived self-efficacy and technology proficiency in undergraduate college students

    Cindy McCoy

    Technology has become an integral part of the world in which we live. Today's undergraduate college students have extensive exposure to technology in all aspects of their lives, so educators would ... More

    pp. 1614-1617

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  19. A two-tier test approach to developing location-aware mobile learning systems for natural science courses

    Hui-Chun Chu, Gwo-Jen Hwang, Chin-Chung Tsai & Judy C.R. Tseng

    The advancement of wireless and mobile technologies has enabled students to learn in an environment that combines learning resources from both the real world and the digital world. Although such an... More

    pp. 1618-1627

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  20. Linking employees’ e-learning system use to their overall job outcomes: An empirical study based on the IS success model

    Hsiu-Ju Chen

    e-Learning systems are increasingly being adopted by modern enterprises, because of their cost-down effect. However, the extant literature provides little insight into their beneficial consequences... More

    pp. 1628-1639

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