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3D Serious Games Yasmines Collection

Compiled by Yasmine Howard, Australia

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    • Enhancing Virtual-Environment-Based Teamwork Training with Non-Verbal Communication

      Marks, S., Windsor, J. & Wünsche, B. (2009). Enhancing Virtual-Environment-Based Teamwork Training with Non-Verbal Communication. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 4133-4144). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).

    • Improving Mine Safety Training Using Interactive Simulations

      van Wyk, E. (2006). Improving Mine Safety Training Using Interactive Simulations. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2454-2459). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE).

    • Methods for Evaluating Learner Activities with New Technologies: Guidelines for the Lab@Future Project

      Mwanza-Simwami, D., Engeström, Y. & Amon, T. (2009). Methods for Evaluating Learner Activities with New Technologies: Guidelines for the Lab@Future Project. International Journal on E-Learning, 8(3), 361-384. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).

    • Metaphors of Interactivity

      Sniderman, S. (2007). Metaphors of Interactivity. In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1874-1878). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE).

    • E-Learning Through Games

      Grafman, S. (2007). E-Learning Through Games. In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 887-890). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE).

    • Examining Authoring Tools for Serious Games

      Kauhanen, M., Tran, M. & Biddle, R. (2007). Examining Authoring Tools for Serious Games. In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 6091-6097). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE).

    • A Model of Immersion to Guide the Design of Serious Games

      McMahon, M. & Ojeda, C. (2008). A Model of Immersion to Guide the Design of Serious Games. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1833-1842). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).

    • Machinima Learning: Prospects for Teaching and Learning Digital Literacy Skills through Virtual Filmmaking

      Morozov, A. (2008). Machinima Learning: Prospects for Teaching and Learning Digital Literacy Skills through Virtual Filmmaking. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 5898-5907). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).

    • Educational Gaming as an Instructional Strategy

      Williams, V. (2008). Educational Gaming as an Instructional Strategy. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 215-220). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).

    • 3D Online Spaces for Teacher Education: Mapping the Territory

      Albion, P. (2008). 3D Online Spaces for Teacher Education: Mapping the Territory. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 1606-1612). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).

    • Problem-Based Educational Games: Connections, Prescriptions, and Assessment

      Walker, A. & Shelton, B.E. (2008). Problem-Based Educational Games: Connections, Prescriptions, and Assessment. Journal of Interactive Learning Research, 19(4), 663-684. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).

    • Next Generation Computer Assisted Instruction: A Serious Gaming/Immersion Environment For Medical Education

      Nosek, T., Cohen, M., Matthews, A., Papp, K., Wolf, N., Wrenn, G., Sher, A., Coulter, K. & Wiesner, G. (2006). Next Generation Computer Assisted Instruction: A Serious Gaming/Immersion Environment For Medical Education. In T. Reeves & S. Yamashita (Eds.), Proceedings of E-Learn 2006--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1377-1382). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).

    • eInclusion by means of Digital Game-Based Learning

      Pivec, M., Dziabenko, O. & Kearney, P. (2005). eInclusion by means of Digital Game-Based Learning. In G. Richards (Ed.), Proceedings of E-Learn 2005--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1040-1044). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).

    • Teaching medicine without a patient- Are we there yet ? MedStar Health experience

      Millo, Y., Donnellan, J. & Leonard, P. (2008). Teaching medicine without a patient- Are we there yet ? MedStar Health experience. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (p. 423). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).

    • A Comparison of User-centered Design In Virtual Learning Environments

      Fanning, E. (2009). A Comparison of User-centered Design In Virtual Learning Environments. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2793-2802). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).

    • I Am a Gam3r, H3ar M3 Roar!

      Gose, E. (2009). I Am a Gam3r, H3ar M3 Roar!. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2626-2631). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).

    • 3D Virtual Reality : Motivation, Sense of belonging and Perseverance

      Vezina, N., IsaBelle, C., Fournier, H., Dufresne, A. & Doucet, J.J. (2004). 3D Virtual Reality : Motivation, Sense of belonging and Perseverance. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1677-1682). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE).

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