Tags
-
Learning Through Cultural Connections: The Northern Lights
McGilvary, L., Hayward, D. & Schoening, L. (2016). Learning Through Cultural Connections: The Northern Lights. In Proceedings of E-Learn: World Conference on E-Learning (p. 875). Washington, DC, United States: Association for the Advancement of Computing in Education (AACE).
-
Beyond History Day: The Value of a K-12 Archive
Naipo, S. (2016). Beyond History Day: The Value of a K-12 Archive. In Proceedings of Global Learn-Global Conference on Learning and Technology (pp. 202-206). Limerick, Ireland: Association for the Advancement of Computing in Education (AACE).
-
Students’ perceptions of web-based and 3Dimensional museums
D' Alba, A., Gratch, J., Zhang, J. & Blackwell, D. (2014). Students’ perceptions of web-based and 3Dimensional museums. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 290-294). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE).
-
A smart methodology to improve the story-building process
Gaeta, A., Gaeta, M., Guarino, G. & Miranda, S. (2015). A smart methodology to improve the story-building process. Journal of e-Learning and Knowledge Society, 11(1),. Italian e-Learning Association.
-
The Impact of an Interactive Virtual Museum on Students’ Attitudes Toward Cultural Heritage Education in the Region of Al Hassa, Saudi Arabia
Ismaeel, D. & Al-Abdullatif, A. (2016). The Impact of an Interactive Virtual Museum on Students’ Attitudes Toward Cultural Heritage Education in the Region of Al Hassa, Saudi Arabia. International Journal of Emerging Technologies in Learning (iJET), 11(4), 32-39. Kassel, Germany: International Journal of Emerging Technology in Learning.
-
Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum
Hong, J.C., Hwang, M.Y., Chen, Y.J., Lin, P.H., Huang, Y.T., Cheng, H.Y. & Lee, C.C. (2013). Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum. Computers & Education, 66(1), 74-82. Elsevier Ltd.
-
The Integration of Mobile Technology in Childhood E-Learning Through an Educational Community Museum
Iskandarova, S., Griffin, O., Christie, P., El-Tawab, S. & Mousa, F. (2016). The Integration of Mobile Technology in Childhood E-Learning Through an Educational Community Museum. In Proceedings of E-Learn: World Conference on E-Learning (pp. 1172-1177). Washington, DC, United States: Association for the Advancement of Computing in Education (AACE).
-
Building a 3-dimensional virtual museum for learning: An updated perspective.
Gratch, J., D'Alba, A. & Zhang, J. (2015). Building a 3-dimensional virtual museum for learning: An updated perspective. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1483-1487). Kona, Hawaii, United States: Association for the Advancement of Computing in Education (AACE).
-
Teens, New Media and Contemporary Art: Expanding Authority in the Museum Context
Hill, R. & Douillette, J. (2014). Teens, New Media and Contemporary Art: Expanding Authority in the Museum Context. Journal of Museum Education, 39(3), 250-261.
-
Development of the Smartphone Application “Children’s Own Museum” as an Element of a Family Portfolio
Sato, T., Konno, S., Araki, J. & Sato, S. (2014). Development of the Smartphone Application “Children’s Own Museum” as an Element of a Family Portfolio. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 1049-1053). Tampere, Finland: Association for the Advancement of Computing in Education (AACE).
-
Learning from and with Museum Objects: Design Perspectives, Environment, and Emerging Learning Systems
Vartiainen, H. & Enkenberg, J. (2013). Learning from and with Museum Objects: Design Perspectives, Environment, and Emerging Learning Systems. Educational Technology Research and Development, 61(5), 841-862.
-
Zigging and Zooming All over the Place: Young Children's Meaning Making and Movement in the Museum
Hackett, A. .
-
A context-aware knowledge map to support ubiquitous learning activities for a u-Botanical museum
Wang, S.L., Chen, C.C. & Zhang, Z. (2015). A context-aware knowledge map to support ubiquitous learning activities for a u-Botanical museum. Australasian Journal of Educational Technology, 31(4),. Australasian Society for Computers in Learning in Tertiary Education.
-
Tearing Down the Walls: Using Mobile Devices to Expand Museum Learning
Mathison, C. & Gabriel, K. (2013). Tearing Down the Walls: Using Mobile Devices to Expand Museum Learning. In J. Herrington, A. Couros & V. Irvine (Eds.), Proceedings of EdMedia 2013--World Conference on Educational Media and Technology (pp. 254-258). Victoria, Canada: Association for the Advancement of Computing in Education (AACE).
-
From Visitor to Viewer: Designing Interactive Guides to Enhance Museum Engagement
Hughes, H. & Smerker, N. (2015). From Visitor to Viewer: Designing Interactive Guides to Enhance Museum Engagement. In S. Carliner, C. Fulford & N. Ostashewski (Eds.), Proceedings of EdMedia 2015--World Conference on Educational Media and Technology (pp. 1669-1674). Montreal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
-
Intrigue at the Museum: Facilitating Engagement and Learning through a Location-Based Mobile Game
Xhembulla, J., Rubino, I., Barberis, C. & Malnati, G. (2014). Intrigue at the Museum: Facilitating Engagement and Learning through a Location-Based Mobile Game. Presented at International Conference on Mobile Learning 2014 2014.
-
Application of Online Learning with Library of Congress Digital Primary Sources: Creating a Museum Curator Project
Pardieck, S., McMullen, D. & Cantu, D. (2016). Application of Online Learning with Library of Congress Digital Primary Sources: Creating a Museum Curator Project. In Proceedings of E-Learn: World Conference on E-Learning (pp. 12-16). Washington, DC, United States: Association for the Advancement of Computing in Education (AACE).
-
Foregrounding knowledge in e-learning design: An illustration in a museum setting
Carvalho, L., Dong, A. & Maton, K. (2015). Foregrounding knowledge in e-learning design: An illustration in a museum setting. Australasian Journal of Educational Technology, 31(3),. Australasian Society for Computers in Learning in Tertiary Education.
-
Youth, heritage, and digital learning ecologies: Creating engaging virtual museum spaces
Shaw, A. & Krug, D. (2013). Youth, heritage, and digital learning ecologies: Creating engaging virtual museum spaces. In J. Herrington, A. Couros & V. Irvine (Eds.), Proceedings of EdMedia 2013--World Conference on Educational Media and Technology (pp. 673-679). Victoria, Canada: Association for the Advancement of Computing in Education (AACE).
-
Heritage Meets Social Media: Designing a Virtual Museum Space for Young People
Shaw, A. & Krug, D. (2013). Heritage Meets Social Media: Designing a Virtual Museum Space for Young People. Journal of Museum Education, 38(2), 239-252.