Search results for author:"Stephen Adams"
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A Strategy for Technology Training as Part of a Master's Program Conducted at a School Site
Stephen T. Adams
Journal of Technology and Teacher Education Vol. 13, No. 3 (July 2005) pp. 493–514
This case study evaluates a field-based strategy for training in-service elementary teachers to use technology. The strategy, which was incorporated into the Long Beach Professional Development School for Educators (LBPDSE), involved a technology...
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Use of a Computer Environment To Analyze the Coherence of Argumentation about Policies Proposed To Ameliorate Global Warming
Stephen T. Adams
Annual Meeting of the American Educational Research Association 2002 (April 2002)
In designing computer environments to support the creation of arguments, a central issue concerns evaluating the quality of these arguments. This study uses one such computer environment, Convince ME, that uniquely uses a connectionist model, ECHO,...
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The Great God of the Future: The Views of Current and Future English Teachers on the Place of IT in Literacy
Andrew Goodwyn; Anthony Adams; Stephen Clarke
English in Education Vol. 31, No. 2 (1997) pp. 54–62
Contends that most student teachers of English in Great Britain now welcome information technology (IT) in English, seeing it as central to the literacy of all pupils. Finds some current English teachers remain ambivalent about IT, but the general...
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Learning by "Cheating": Students' Inventive Ways of Using a Boxer Motion Microworld
Stephen T. Adams; Andrea A. Disessa
Journal of Mathematical Behavior Vol. 10, No. 1 (1991) pp. 79–89
This study described ways that sixth grade students invented strategies for working out difficult physics problems while using a motion program in the computer environment "Boxer." Strategies became a communal classroom resource and ground rules for ...
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Self-Explanation and Explanatory Feedback in Games: Individual Differences, Gameplay, and Learning
Stephen S. Killingsworth; Douglas B. Clark; Deanne M. Adams
International Journal of Education in Mathematics, Science and Technology Vol. 3, No. 3 (July 2015) pp. 162–186
Previous research has demonstrated the efficacy of two explanation-based approaches for increasing learning in educational games. The first involves asking students to explain their answers (self-explanation) and the second involves providing...