Search results for author:"Seungoh Paek"
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Seungoh Paek
University of Hawaii at Manoa
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The impact of multimodal virtual manipulatives on young children's mathematics learning
Seungoh Paek
(2012) pp. 1–229
The purpose of this study is to demonstrate how virtual manipulatives, designed to provide multimodal interactions, support richer perceptual experiences that promote conceptual learning. To study this phenomenon, a virtual manipulative...
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Overt Physicality with Virtual Manipulatives
Seungoh Paek
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 884–890
This study examines the impact of two different input devices (Wiimote vs. touchscreen) on young students’ understanding of multiplication as experienced in a virtual manipulatives environment. For this study, twenty-one (n = 21) second grade...
Topics: research
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Developing a Country in a Global World: Middle School Students’ Explorations of a Geo-Political Simulation
Seungoh Paek; Daniel Hoffman
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 830–837
This study examines the impact of an online simulation of political and economic development on middle school students’ motivation for social studies, as well as their conceptual understanding of the features and actions of successful countries...
Topics: Social Studies, social studies education, Middle School Education, Games & Simulations
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Technology Integration through Digital Science Notebooks
Seungoh Paek; Lori Fulton
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 2638–2644
This study investigates pre-service teachers’ practices using a tablet-based note taking application (TbNA) as a digital science notebook. The digital science notebooks were used in a science methodology course and focused on the technical tools the ...
Topics: Science Education, Teaching and Learning with Emerging Technologies
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Digital Science Notebooks: Perspectives from an Elementary Classroom Teacher
Seungoh Paek; Lori Fulton
Journal of Computers in Mathematics and Science Teaching Vol. 36, No. 4 (October 2017) pp. 361–374
This study investigates how tablet-based note-taking applications can be integrated into elementary science classes as digital science notebooks. A teacher with 20 students in Grades 4-5 from a public charter school in Hawaii participated in the...
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Digital Science Notebooks: Perspectives from an Elementary Classroom Teacher
Seungoh Paek; Lori Fulton
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 2853–2860
This study investigates how tablet-based note-taking applications can be integrated into elementary science classes as digital science notebooks. A teacher with 20 students in Grades 4-5 from a public charter school in Hawaii participated in the...
Topics: Science Education, Elementary Education
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Teaching the Theories and Practices of Instructional Design: A Flipped Classroom Approach for Graduate Students
Seungoh Paek; Catherine Fulford
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) p. 749
Teaching students about the principles and procedures of Instructional Design (ID) requires an emphasis on practice. Accordingly, many ID courses rely on project-based learning models. Although effective in many contexts, it can be difficult for...
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Student Motivation for an Online Social Studies Simulation
Seungoh Paek; Daniel Hoffman
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2018 (Oct 15, 2018) pp. 829–833
This study examined student engagement while playing a simulated country in a simulated world and how this same experience impacted motivation for learning about the domain of social studies. Using a pretest-posttest design, thirty-six (n = 36)...
Topics: Simulations for learning
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Students’ Conceptual Understanding of Leadership in a Global World: Learning via a Web-based Simulation of Political and Economic Development
Seungoh Paek; Daniel L. Hoffman
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 891–896
There is a great deal of interest in providing opportunities for today’s youth to be more culturally sensitive and more globally aware. To this end, this study examined the impact of a simulation of political and economic development on students’...
Topics: research, Social Studies, Leadership, Students
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Use of a Digital Notebook Application in Elementary Science
Seungoh Paek; Lori A. Fulton
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014 (Oct 20, 2014) pp. 1505–1510
This paper reports the findings from a study conducted with 4th and 5th grade students using digital science notebooks in their science classroom. The purpose of the larger research was to investigate how digital notebooks impact elementary students’...
Topics: research, Tools & Systems, Implementation Examples & Issues
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Spatial contiguity and incidental learning in multimedia environments
Seungoh Paek; Daniel L. Hoffman; Antonios Saravanos
British Journal of Educational Technology Vol. 48, No. 6 (November 2017) pp. 1390–1401
Drawing on dual-process theories of cognitive function, the degree to which spatial contiguity influences incidental learning outcomes was examined. It was hypothesized that spatial contiguity would mediate what was learned even in the absence of an ...
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Proposing a Second Look at Errors in Asynchronous Video Based Lessons
Antonios Saravanos; Seungoh Paek; Jin Kuwata; Oliver Dinh
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 2953–2955
The inclusion of instructor made corrected-errors in teaching has been suggested as a way to foster an environment that allows students to develop a more complete understanding of procedural skills and the role that errors may play on the...
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Lyrical Trends in Hip-Hop: A New Visualization Tool to Promote Media Literacy
Dan Hoffman; SeungOh Paek; Devayni Tirthali; Brian Gregory
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 3410–3415
This study explores the potential of a new multimedia tool for teachers, designed to promote media literacy concepts through the use of popular culture and information visualization. The main component of this project is a website that visualizes...
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Perceptual Factors and Learning in Digital Environments
Seungoh Paek; Daniel L. Hoffman; John B. Black
Educational Technology Research and Development Vol. 64, No. 3 (2016) pp. 435–457
The purpose of this study was to examine if student understanding of new material could be promoted by manipulating the perceptual factors experienced at the time of learning. It was hypothesized that the thematic relevance of perceptual factors...
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Gender Differnces in a Dance-Based Math Game
Dan Hoffman; Seungoh Paek; Zhou Zhou; Selen Turkay
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 2545–2550
This presentation introduces a dance-based video game about math and reports on the differences between male and female students in terms of how they play and react to the game. Working with elementary students, researchers examined three areas for...
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Using Touch-Based Input to Promote Student Math Learning in a Multimedia Learning Environment
Seungoh Paek; Daniel L. Hoffman; John B. Black
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 314–323
This paper investigates the impact of touch-based input using a tablet device on students’ math learning. To this end, a virtual manipulative environment was designed to introduce the concept of multiplication by connecting students’ manipulative...
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Part 2: Designs for Learning: Examining Customization, Modality, and User Control in Game-Based Learning Environments: Part One
Daniel L Hoffman; Charles K Kinzer; Selen Turkay; Seungoh Paek; Pantiphar Chantes; Nilgun Gunbas
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 997–1002
This symposium examines learning and engagement in various game spaces from the perspective of games as “designed experiences” (Squire, 2006, p. 19), where every design decision shapes learning and engagement through the various “structures and...
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Designs for Learning: Examining Customization, Modality, and User Control in Game-Based Learning Environments
Charles K. Kinzer; Daniel L. Hoffman; Selen Turkay; Seungoh Paek; Pantiphar Chantes; Nilgun Gunbas
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1193–1198
This paper presents an overview of collaborative work that together addresses the need for research to examine the variety of factors that influence educational games and learning. It shows how an interdisciplinary team is examining learning and...