Search results for author:"Leslie Jarmon"
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An Ecology of Embodied Interaction: Pedagogy and homo virtualis
Leslie Jarmon
Journal of Virtual Worlds Research Vol. 2, No. 1 (Mar 06, 2009)
Editors’ CornerAn Ecology of Embodied Interaction: Pedagogy and homo virtualisBy Leslie Jarmon, University of Texas at Austin
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Homo Virtualis: Virtual Worlds, Learning, and an Ecology of Embodied Interaction
Leslie Jarmon
International Journal of Virtual and Personal Learning Environments Vol. 1, No. 1 (January 2010) pp. 38–56
This article previews the emergence of homo virtualis. Drawing on data from seven research studies, peerreviewed published research articles, and selected excerpts of 30 months of field notes taken in Second Life, the article examines virtual...
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NANO SCENARIO: Role-Playing to Appreciate the Societal Effects of Nanotechnology
Leslie Jarmon; Elizabeth Keating
Simulation & Gaming Vol. 39, No. 2 (2008) pp. 282–301
This article describes a university-sponsored experiential-based simulation, the NANO SCENARIO, to increase the public's awareness and affect attitudes on the societal implications of nanoscience and nanotechnology by bringing together diverse...
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Understanding Project-Based Learning in Second Life with a Pedagogy, Training, and Assessment Trio
Leslie Jarmon; Tomoko Traphagan; Michael Mayrath
Educational Media International Vol. 45, No. 3 (September 2008) pp. 157–176
This paper presents an empirical study of how Second Life (SL) was utilized for a highly successful project-based graduate interdisciplinary communication course. Researchers found that an integrated threefold approach emphasizing project-based...
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An Interdisciplinary Design Project in Second Life: Creating a Virtual Marine Science Learning Environment
Riley Triggs; Leslie Jarmon; Tracy Villareal
International Journal of Virtual and Personal Learning Environments Vol. 1, No. 3 (July 2010) pp. 17–35
Virtual environments can resolve many practical and pedagogical challenges within higher education. Economic considerations, accessibility issues, and safety concerns can all be somewhat alleviated by creating learning activities in a virtual space. ...
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Introduction: Pedagogy, Education and Innovation in Virtual Worlds
Leslie Jarmon; Kenneth Lim; II Carpenter
Journal of Virtual Worlds Research Vol. 2, No. 1 (Mar 06, 2009)
IntroductionPedagogy, Education and Innovation in Virtual WorldsGuest Editors:Leslie Jarmon, University of Texas at Austin;Kenneth Y. T. Lim, Nanyang Technological University, Singapore;B. Stephen Carpenter, II, Texas A&M University,
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Examining the Societal Impacts of Nanotechnology through Simulation: NANO SCENARIO
Leslie Jarmon; Elizabeth Keating; Paul Toprac
Simulation & Gaming Vol. 39, No. 2 (2008) pp. 168–181
This article describes a university-sponsored experiential-based simulation, the NANO SCENARIO, to increase the public's awareness and affect attitudes on the societal implications of nanoscience and nanotechnology by bringing together diverse...
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A Statewide University System (16 Campuses) Creates Collaborative Learning Communities in Second Life
Lynn Jones Eaton; Mario Guerra; Stephanie Corliss; Leslie Jarmon
Educational Media International Vol. 48, No. 1 (2011) pp. 43–53
For the first time in history, an entire statewide public institution of higher education is extending all of its 16 campuses into the online virtual world of Second Life and is creating one of the largest virtual collaborative learning communities...
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Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life
Leslie Jarmon; Tomoko Traphagan; Michael Mayrath; Avani Trivedi
Computers & Education Vol. 53, No. 1 (August 2009) pp. 169–182
While many reports espouse the potential impact that 3-D virtual worlds are expected to have on teaching and learning in higher education in a few years, there are few empirical studies that inform instructional design and learning assessment in...
Language: English
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Teaching with Virtual Worlds: Factors to Consider for Instructional Use of Second Life
Michael C. Mayrath; Tomoko Traphagan; Leslie Jarmon; Avani Trivedi; Paul Resta
Journal of Educational Computing Research Vol. 43, No. 4 (2010) pp. 403–444
Substantial evidence now supports pedagogical applications of virtual worlds; however, most research supporting virtual worlds for education has been conducted using researcher-developed Multi-User Virtual Environments (MUVE). Second Life (SL) is a...