Search results for author:"H‐M. Lin"
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You may get more results with author:"H‐M. Lin".
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The Effect of Story Grammars on Creative Self-Efficacy and Digital Storytelling
C-C Liu; L Y. Wu; Z-M Chen; C-C Tsai; H-M Lin
Journal of Computer Assisted Learning Vol. 30, No. 5 (October 2014) pp. 450–464
Previous studies have proposed that the grammars may serve as a rule-based scaffolding to facilitate story comprehension in storytelling activities. Such scaffoldings may inform students of crucial story elements and possible transitions among...
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The effect of story grammars on creative self-efficacy and digital storytelling
C‐C. Liu; L.Y. Wu; Z‐M. Chen; C‐C. Tsai; H‐M. Lin
Journal of Computer Assisted Learning Vol. 30, No. 5 (Oct 16, 2014) pp. 450–464
Previous studies have proposed that the grammars may serve as a rule-based scaffolding to facilitate story comprehension in storytelling activities. Such scaffoldings may inform students of crucial story elements and possible transitions among...
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Development of children's creativity and manual skills within digital game-based learning environment
H‐S. Hsiao; C‐S. Chang; C‐Y. Lin; P‐M. Hu
Journal of Computer Assisted Learning Vol. 30, No. 4 (Aug 23, 2014) pp. 377–395
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students’ creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to...
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Development of Children's Creativity and Manual Skills within Digital Game-Based Learning Environment
H-S Hsiao; C-S Chang; C-Y Lin; P-M Hu
Journal of Computer Assisted Learning Vol. 30, No. 4 (August 2014) pp. 377–395
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to...