Search results for author:"C-S Chang"
Total records matched: 10 Search took: 0.080 secs
You may get more results with author:"C-S Chang".
-
Assessing the Effects of Interactive Blogging on Student Attitudes towards Peer Interaction, Learning Motivation, and Academic Achievements
C Yang; Y -S. Chang
Journal of Computer Assisted Learning Vol. 28, No. 2 (April 2012) pp. 126–135
Blogs have been increasingly used to supplement traditional classroom lectures in higher education. This paper explores the use of blogs, and how student attitudes towards online peer interaction and peer learning, as well as motivation to learn...
-
Prototype of a Courseware Production and Presentation System
Anton S. Y. Lam; C S. Chang
Educational Technology Vol. 32, No. 4 (1992) pp. 20–27
Describes the design of a prototype of a computerized courseware production and presentation system that provides a user-friendly environment for the creation, maintenance, and presentation of courseware. Object-oriented material is discussed, types ...
-
Language Supports for Journal Abstract Writing across Disciplines
H-C Liou; P-C Yang; J S. Chang
Journal of Computer Assisted Learning Vol. 28, No. 4 (August 2012) pp. 322–335
Various writing assistance tools have been developed through efforts in the areas of natural language processing with different degrees of success of curriculum integration depending on their functional rigor and pedagogical designs. In this paper,...
-
Development of children's creativity and manual skills within digital game-based learning environment
H‐S. Hsiao; C‐S. Chang; C‐Y. Lin; P‐M. Hu
Journal of Computer Assisted Learning Vol. 30, No. 4 (Aug 23, 2014) pp. 377–395
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students’ creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to...
-
Development of Children's Creativity and Manual Skills within Digital Game-Based Learning Environment
H-S Hsiao; C-S Chang; C-Y Lin; P-M Hu
Journal of Computer Assisted Learning Vol. 30, No. 4 (August 2014) pp. 377–395
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to...
-
Developing a Corpus-Based Paraphrase Tool to Improve EFL Learners' Writing Skills
M-H Chen; S-T Huang; J S. Chang; H-C Liou
Computer Assisted Language Learning Vol. 28, No. 1 (2015) pp. 22–40
Paraphrasing, or restating information using different words, is critical to successful writing. However, EFL learners have difficulty in making paraphrases to meet their writing demands, and there has been little research on developing automatic...
-
An analysis of collaborative problem-solving activities mediated by individual-based and collaborative computer simulations
C.‐J. Chang; M.‐H. Chang; C.‐C. Liu; B.‐C. Chiu; S.‐H. Fan Chiang; C.‐T. Wen; F.‐K. Hwang; P.‐Y. Chao; Y.‐L. Chen; C.‐S. Chai
Journal of Computer Assisted Learning Vol. 33, No. 6 (December 2017) pp. 649–662
Researchers have indicated that the collaborative problem-solving space afforded by the collaborative systems significantly impact the problem-solving process. However, recent investigations into collaborative simulations, which allow a group of...
-
A Simulation-Based LED Design Project in Photonics Instruction Based on Industry-University Collaboration
S -H. Chang; M -L. Chen; Y -K. Kuo; Y -C. Shen
IEEE Transactions on Education Vol. 54, No. 4 (November 2011) pp. 582–589
In response to the growing industrial demand for light-emitting diode (LED) design professionals, based on industry-university collaboration in Taiwan, this paper develops a novel instructional approach: a simulation-based learning course with peer...
-
A Few Design Perspectives on One-on-One Digital Classroom Environment
J-K Liang; T-C Liu; H-Y Wang; B Chang; Y-C Deng; J-C Yang; C-Y Chou; H-W Ko; S Yang; T-W Chan
Journal of Computer Assisted Learning Vol. 21, No. 3 (June 2005) pp. 181–189
"1:1" educational computing refers to a scenario where every student in a group or class uses a computing device equipped with wireless communication capability to conduct a learning task. This paper, drawing from design experiences with our digital ...
-
Corpora Processing and Computational Scaffolding for a Web-Based English Learning Environment: The CANDLE Project
Hsien-Chin Liou; Jason S Chang; Hao-Jan Chen; Chih-Cheng Lin; Meei-Ling Liaw; Zhao-Ming Gao; Jyh-Shing Roger Jang; Yuli Yeh; Thomas C. Chuang; Geeng-Neng You
CALICO Journal Vol. 24, No. 1 (September 2006) pp. 77–95
This paper describes the development of an innovative web-based environment for English language learning with advanced data-driven and statistical approaches. The project uses various corpora, including a Chinese-English parallel corpus ("Sinorama")...