Search results for author:"Bruce Frey"
Total records matched: 8 Search took: 0.092 secs
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The Impact of a Racing Feature on Middle School Science Students' Performance in an Educational Game: The Effect of Content-Free Game-Actions
Marilyn Ault; Jana Craig-Hare; Bruce Frey
International Journal of Game-Based Learning Vol. 6, No. 3 (July 2016) pp. 18–33
Reason Racer is an online, rate-based, multiplayer game designed to engage middle school students in the knowledge and skills related to scientific argumentation. Several game features are included as design considerations unrelated to science...
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Development of the Online Assessment of Athletic Training Education (OAATE) Instrument
W David Carr; Bruce B. Frey; Elizabeth Swann
Athletic Training Education Journal Vol. 4, No. 2 (2009) pp. 66–69
Objective: To establish the validity and reliability of an online assessment instrument's items developed to track educational outcomes over time. Design and Setting: A descriptive study of the validation arguments and reliability testing of the...
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Use of Targeted Games to Support Instruction
Marilyn Ault; Jana Craig Hare; Bruce Frey; Gail Tiemann
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2043–2048
Abstract: The attributes of targeted versus immersive game formats were discussed with a suggestion that targeted games have a role in education. Student use of nine targeted mathematics games utilizing single- and multi-player game formats were...
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The Effectiveness of Reason Racer, a Game Designed to Engage Middle School Students in Scientific Argumentation
Marilyn Ault; Jana Craig-Hare; Bruce Frey; James D. Ellis; Janis Bulgren
Journal of Research on Technology in Education Vol. 47, No. 1 (2015) pp. 21–40
Reason Racer is an online, rate-based, multiplayer game that applies specific game features in order to engage middle school students in introductory knowledge of and thinking related to scientific argumentation. Game features include rapid and...
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Evaluation of Student Satisfaction: Determining the Impact of a Web-Based Environment by Controlling for Student Characteristics
Veronica A. Thurmond; Karen Wambach; Helen R. Conners; Bruce B. Frey
American Journal of Distance Education Vol. 16, No. 3 (2002) pp. 169–89
Discusses findings of an evaluation of university Web-based courses that used the Input-Environment-Outcome assessment model to control for student characteristics in order to decrease bias. Results of multiple regression analysis supported the view ...
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Evaluating Change in Interagency Collaboration of a State-Level Interagency Education Team: A Social Network Approach within a Utilization-Focused Framework
Patricia Noonan; Amy Gaumer Erickson; Zach McCall; Bruce B. Frey; Chunmei Zheng
Educational Assessment, Evaluation and Accountability Vol. 26, No. 3 (August 2014) pp. 301–316
Improving collaboration among organizations is a goal of interagency educational teams, but collaboration is typically thought of as an ambiguous concept that cannot be quantified. To assess the collaborative strength of a state-level interagency...
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Item-writing rules: Collective wisdom
Bruce B. Frey; Stephanie Petersen; Lisa M. Edwards; Jennifer Teramoto Pedrotti; Vicki Peyton
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 21, No. 4 pp. 357–364
In student assessment, teachers place the greatest weight on tests they have constructed themselves and have an equally great interest in the quality of those tests. To increase the validity of teacher-made tests, many item-writing rules-of-thumb...
Language: English
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The Technology Immersive Presence Scale (TIPS): The Development of a Valid and Reliable Scale for All User's Sense of Presence in Virtual Reality Environments
Maggie Mosher; Bruce Frey; Adam Carreon; Sean Smith; Amber Rowland; Alisa Lowrey
Journal of Interactive Learning Research Vol. 35, No. 1 (2024) pp. 101–133
The primary aim of this manuscript is to describe the process of developing a reliable and valid instrument for measuring all users, including students with disabilities, sense of presence in a virtual environment. Presence can be described as...