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Generating Adaptive Materials in a 3D Virtual World
PROCEEDINGS

, Hokkaido University of Education, Japan

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Montréal, Quebec, Canada ISBN 978-1-880094-98-3 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

Computer Assisted Language Learning has established its own raison-d’etre in the 21st century. We have a variety of useful tools and systems available for language learning; chat, video conference, discussion board, LMS, SNS, etc. 3D virtual worlds are among these newly developed technologies, of which the distinctive features enable learners to be highly immersed in learning. The author, focusing on the immersive and creative aspects of 3D virtual worlds, constructed a language learning space in Second Life in 2011, where learners can experience English language tasks by communicating with intelligent agents (Ishizuka, 2012). The result of the evaluation experiment indicated that the space could motivate learners to study more. This paper attempts to propose and construct an efficient mechanism for generating language learning materials in this constructed learning space which are finely tuned to learners’ language proficiency and preference.

Citation

Ishizuka, H. (2012). Generating Adaptive Materials in a 3D Virtual World. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn 2012--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 1 (pp. 1067-1072). Montréal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved August 5, 2024 from .

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