Game Development Distance Learning Instructional Design
PROCEEDINGS
Lúcia Baruque, André Luiz Brazil, Fundação CECIERJ / Consórcio CEDERJ, Brazil
EdMedia + Innovate Learning, in Toronto, Canada ISBN 978-1-880094-81-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
Teaching game development at a distance is a great challenge to the instructor and the student. Content development and delivery strategies should be rooted in sound instructional design methodologies to promote good learning results. This paper presents the experience of accomplishing the game development course at Fundação Cecierj / Consórcio CEDERJ offered in three periods along 2009. It gives an overview of the learning object instructional design methodology – ISDMeLO - which was followed to generate learning contents on game development. Furthermore, results achieved are presented in two ways: learning objects produced and used in the course delivery and a satisfaction survey applied at the end of each course.
Citation
Baruque, L. & Brazil, A.L. (2010). Game Development Distance Learning Instructional Design. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 268-277). Toronto, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved August 5, 2024 from https://www.learntechlib.org/primary/p/34648/.
© 2010 Association for the Advancement of Computing in Education (AACE)