The Potential Of New Generation Games Consoles To Support Disabled Students In Education
PROCEEDINGS
Elaine Pearson, Chris Bailey, University of Teesside, United Kingdom
EdMedia + Innovate Learning, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
This paper presents the preliminary findings of a larger project aimed at identifying the potential of the new generation of games consoles to support learners with disabilities. The Nintendo Wii represents an innovation in the method of interaction for players with games through the use of a remote control device that provides a more intuitive and realistic means of control. Taking selected simulation, team and adventure games and evaluating them with focus groups of students with particular types of disability, the objective is to evaluate and identify the accessibility of this type of games console and the associated games and to explore its potential for supporting disabled learners in an educational context.
Citation
Pearson, E. & Bailey, C. (2008). The Potential Of New Generation Games Consoles To Support Disabled Students In Education. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 6199-6205). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved August 12, 2024 from https://www.learntechlib.org/primary/p/29241/.
© 2008 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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