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Engage, Motivate, Excite with Gamification!
PROCEEDING
Anita Knox, University of North Texas, United States
Society for Information Technology & Teacher Education International Conference, in San Diego, CA, United States ISBN 978-1-939797-61-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
In the recent movement to remote learning we are faced with new challenges in motivation, engagement, and attitudes to successfully address learning goals. One opportunity to address these challenges is integrating gamification. This practical guide will discuss benefits of gamification, how to get started with the design, discuss possible features and offer examples.
Citation
Knox, A. (2022). Engage, Motivate, Excite with Gamification!. In E. Langran (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 611-616). San Diego, CA, United States: Association for the Advancement of Computing in Education (AACE). Retrieved September 1, 2024 from https://www.learntechlib.org/primary/p/220787/.
© 2022 Association for the Advancement of Computing in Education (AACE)