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Writing a Formal Analysis of Art in a Game-Based Learning Environment
PROCEEDING
Hulya Avci, Susan Pedersen, André Thomas, Texas A&M University, United States
EdMedia + Innovate Learning, in Online, The Netherlands ISBN 978-1-939797-50-6 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
In this presentation, we will demonstrate ARTé: Formal Analysis, an educational game that aims to facilitate college students in learning to write a formal analysis of art, applying basic knowledge about the formal elements of line, perspective, scale, color, value, light and composition to describe and analyze the formal structure and meaning of an artwork. This game is currently in development at Texas A&M University. We will describe our design process and plans for the implementation of the game in art classes as either a core or supplementary material. Testing of the game will be conducted with undergraduate students enrolled in art classes (e.g., figure drawing, digital painting, art history). Evaluation and iteration of the game design will be based on the quality of students’ formal analysis in terms of the specified criteria.
Citation
Avci, H., Pedersen, S. & Thomas, A. (2020). Writing a Formal Analysis of Art in a Game-Based Learning Environment. In Proceedings of EdMedia + Innovate Learning (pp. 669-671). Online, The Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved September 1, 2024 from https://www.learntechlib.org/primary/p/217367/.
© 2020 Association for the Advancement of Computing in Education (AACE)
Slides
- presentation_3109_57807.pdf (Access with Subscription)
- 57807_EDIL 2020_HA.pdf (Access with Subscription)