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Developing a Framework to Help Educators Select and Use Mobile Apps in the Classroom
PROCEEDING
Robin Kay, UOIT, Canada
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Las Vegas, NV, United States ISBN 978-1-939797-35-3 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
Abstract
In 2017, the projected number of educational mobile apps available was estimated at 750,000 making the selection process incredibly challenging for educators. The purpose of this paper was to develop a coherent model for selecting and guiding the use of mobile apps. An emergent content analysis was conducted on 11 previous classification schemes to produce a coherent, robust framework consisting of eight primary categories including instructive, practice-based, meta-cognitive, constructive, productive, communication, collaboration and game-based/augmented reality apps. Clear definitions, educational goals, and examples are presented for each category.
Citation
Kay, R. (2018). Developing a Framework to Help Educators Select and Use Mobile Apps in the Classroom. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1315-1320). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved September 1, 2024 from https://www.learntechlib.org/primary/p/185097/.
© 2018 Association for the Advancement of Computing in Education (AACE)
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Slides
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