The best of all worlds: Combining the flipped classroom, game-based learning, and learning communities in a large technology integration course.
PROCEEDING
Larysa Nadolny, Ben Gleason, Iowa State University, United States
Society for Information Technology & Teacher Education International Conference, in Washington, D.C., United States ISBN 978-1-939797-32-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
This paper presents the use of a combination of pedagogical strategies in teaching a large undergraduate technology integration course. Course revisions include a motivating game-based learning structure, practitioner-focused design, and the flipped classroom model. Students perceived each course change positively with suggestions for refinement.
Citation
Nadolny, L. & Gleason, B. (2018). The best of all worlds: Combining the flipped classroom, game-based learning, and learning communities in a large technology integration course. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1065-1067). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE). Retrieved August 9, 2024 from https://www.learntechlib.org/primary/p/182656/.
© 2018 Association for the Advancement of Computing in Education (AACE)
References
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