You are here:

Designing for motivational immersive learning through narrative role-play scenarios
PROCEEDINGS

, Aalborg University, Denmark

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Kona, Hawaii, United States Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

With a high percentage of youth who drop-out from the educational system, there is a need for learning designs that can engage a broad spectrum of learners in meaningful learning activities that develop motivation, resilience and academic skills. Narrative game-based learning is an interactive approach to learning that involves students in collaborative, creative problem solving in meaningful contexts. A research project has studied how the entire curriculum for grade 8-10 was integrated in immersive role-play scenarios. Based on this a model was developed for learning through immersive simulations using role-play. The project has used a mixed-methods approach combining case-studies and surveys. This paper will present a pilot-study that indicates potentials for motivational learning design using this approach, and discuss how the method can be enhanced using digital media in combination with embodied immersive learning, and the implications for hybrid learning environments.

Citation

Gjedde, L. (2015). Designing for motivational immersive learning through narrative role-play scenarios. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 337-341). Kona, Hawaii, United States: Association for the Advancement of Computing in Education (AACE). Retrieved August 9, 2024 from .

Keywords

References

View References & Citations Map

These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.

Suggest Corrections to References