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Effectiveness of educational video games in vocabulary acquisition: an experimental design
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, , Universidad Europea de Valencia, Spain ; , Universitat de València, Spain

Society for Information Technology & Teacher Education International Conference, in Washington, D.C., United States ISBN 978-1-939797-32-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

Academic literature assumes that educational video games are a powerful tool to motivate and to engage students in their learning process. Nevertheless extant literature delving into the effectiveness of educational video games shows controversial results. Moreover, experimental research aiming to prove the superiority of educational video games over other teaching methodologies is scarce. This study´s main goal is to test the effectiveness of an educational video game in English vocabulary acquisition. An experimental design was used in order to compare the effectiveness of three different learning materials: an educational video game, pen and paper exercises, and video clips. Main results suggest a higher vocabulary acquisition in the educational video game condition than in the pen and paper and video clips conditions, being this vocabulary acquisition statistically significant. These results suggest that educational video games can be effectively used to learn a foreign language vocabulary.

Citation

Martí-Parreño, J., Méndez-Ibáñez, E. & Aldás-Manzano, J. (2018). Effectiveness of educational video games in vocabulary acquisition: an experimental design. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 446-450). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE). Retrieved August 11, 2024 from .

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