Journal of Interactive Learning Research
July 2005 Volume 16, Number 3
Editors
Enrico Gandolfi
Table of Contents
Number of articles: 5
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Design Methodology for the Implementation and Evaluation of a Scenario-Based Online Learning Environment
Shirley Agostinho, Jim Meek & Jan Herrington, University of Wollongong, Australia
A constant challenge facing university faculty and academics is determining how innovative and authentic elements, based on constructivist philosophy, can be manifested effectively in online... More
pp. 229-242
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The Effect of Online Gaming, Cognition and Feedback Type in Facilitating Delayed Achievement of Different Learning Objectives
Brian Cameron & Francis Dwyer, The Pennsylvania State University, United States
Online and computer-based instructional gaming is becoming a viable instructional strategy at all levels of education. The purpose of this study was to examine the effect of (a) gaming, (b) gaming ... More
pp. 243-258
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How Low-Income Children Use the Internet at Home
Linda Jackson, Alexander von Eye, Frank Biocca, Gretchen Barbatsis, Yong Zhao & Hiram Fitzgerald, Michigan State University, United States
"** Invited as a paper from ED-MEDIA 2004 **" HomeNetToo is a longitudinal field study designed to examine home Internet use by low-income families in the United States. Participants were 140... More
pp. 259-271
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The Effects of the Collaborative Representation Supporting Tool on Problem-Solving Processes and Outcomes in Web-Based Collaborative Problem-Based Learning (PBL) Environments
Miyoung Lee, Florida State University, United States; Dong-sik Kim, Hanyang University, Korea (South)
Web-based collaborative Problem-Based Learning (PBL) environments have great potential for learner improvement in solving ill-structured problems in practical situations. Web-based environments,... More
pp. 273-293
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Applying Peer-To-Peer Technology to the Building of Distributed Educational Systems
Gregory Leighton & Tomasz Müldner, Acadia University, Canada
** Invited as a paper from ED-MEDIA 2004 ** Existing educational systems built for cooperative and collaborative activities are most often based on the client/server paradigm of distributed... More
pp. 295-315