3D Worlds to Learn and Play: 6 Years of Projects with an Engaging, Pedagogically Effective, and Versatile Educational Format
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Authors
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E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, Nov 17, 2008 in Las Vegas, Nevada, USA ISBN 978-1-880094-66-2
Abstract
This paper describes the evolution of the format for educational experiences based on 3D collaborative worlds developed by the Hypermedia Open Center of Politecnico di Milano. Evaluation data collected over 6 years with approximately 9,000 users aged 12 to 22 from 20 countries consistently show all the 4 experiences to be extremely engaging, educationally effective and highly versatile: the format was successfully adapted to different kinds of content, for a variety of age ranges, in very different geographical and cultural areas (18 European countries, Israel, and USA) and situations (in schools and sports associations). We discuss some of the educational format’s main strengths: a well-structured sequence of activities, high quality contents, and especially cross-cultural interaction among groups with different perspectives to share. Constant monitoring, evaluation and incremental adjustment ensure increasing quality, in a Design-Based Research approach. We also describe the challenges that an effective ICT-based educational experience still has to face for adoption in schools.
Citation
Di Blas, N., Paolini, P., Poggi, C. & Torrebruno, A. (2008). 3D Worlds to Learn and Play: 6 Years of Projects with an Engaging, Pedagogically Effective, and Versatile Educational Format. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 738-745). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved September 1, 2024 from https://www.learntechlib.org/p/29693.
© 2008 AACE