Evolving Instructional Design for Teaching Using Immersive XR: Adding “Apply It” to the “Own It, Learn It, Share It” Framework

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Authors

Todd Cherner, UNC-Chapel Hill, United States ; Jeremy Dickerson, UNC Wilmington, United States

Society for Information Technology & Teacher Education International Conference, Mar 25, 2024 in Las Vegas, Nevada, United States ISBN 978-1-939797-76-6

Abstract

The effective use of emerging technologies for teaching and learning begins with high-quality instructional design. This is especially true when leveraging extended reality (XR) technologies because of their propensity to amaze, captivate, and even confuse students. Without a well-structured framework, the value of XR technologies in the learning experience may be jeopardized, and the learning environment risks becoming a form of entertainment, misuse, or disengagement. These proceedings will explain the value of the “Own It, Learn It, Share It” framework before discussing ways to evolve it by adding an “Apply It” element. This new element advances the framework to further engage students in authentic practices using XR technologies with the knowledge and skills they are gaining. An example of the evolving framework, as well as recommendations for advancing it, are provided.

Citation

Cherner, T. & Dickerson, J. (2024). Evolving Instructional Design for Teaching Using Immersive XR: Adding “Apply It” to the “Own It, Learn It, Share It” Framework. In J. Cohen & G. Solano (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1236-1241). Las Vegas, Nevada, United States: Association for the Advancement of Computing in Education (AACE). Retrieved August 10, 2024 from https://www.learntechlib.org/p/224125.