Increasing Employee Productivity through Gamification and Blended Learning
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Authors
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E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, Oct 21, 2013 in Las Vegas, NV, USA ISBN 978-1-939797-05-6
Abstract
An information technology operations team was tasked with increasing the productivity of its employees through the use of its digital office productivity and communication tools to address four key business needs. The team developed a low cost and short lead time solution in-house which incorporated a blended learning approach with gaming strategies. This paper is a report on how a global automotive company implemented a digital self-learning program to increase employee productivity through engagement and how it positively impacted its corporate learning culture.
Citation
Unger, K., Schwartz, D. & Foucher, J. (2013). Increasing Employee Productivity through Gamification and Blended Learning. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn 2013--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2538-2545). Las Vegas, NV, USA: Association for the Advancement of Computing in Education (AACE). Retrieved August 6, 2024 from https://www.learntechlib.org/p/115272.
© 2013 AACE