Cognitive Effects of an Authentic Computer-Supported, Problem-Based Learning Environment
ARTICLE
Jos A. R. Arts, Wim H. Gijselaers, Mien S. R. Segers
ISAIJLS Volume 30, Number 6, ISSN 0020-4277
Abstract
Examines the redesign of a problem-based learning (PBL) course and its effects on students' cognitive learning outcomes in a college business course in the Netherlands. Compares the regular PBL course with the new authentic learning environment that included greater authenticity of case studies, more learner control, and social collaboration that resembled teamwork in business practice. (Contains 54 references.) (Author/LRW)
Citation
Arts, J.A.R., Gijselaers, W.H. & Segers, M.S.R. (2002). Cognitive Effects of an Authentic Computer-Supported, Problem-Based Learning Environment. Instructional Science: An International Journal of the Learning Sciences, 30(6), 465. Retrieved August 8, 2024 from https://www.learntechlib.org/p/94875/.
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Cited By
View References & Citations Map-
Problem-Based Educational Games: Connections, Prescriptions, and Assessment
Andrew Walker & Brett E. Shelton, Utah State University, United States
Journal of Interactive Learning Research Vol. 19, No. 4 (October 2008) pp. 663–684
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