Learning and teaching in virtual worlds: Implications of virtual reality for education
ARTICLE
Paul Moore
Australasian Journal of Educational Technology Volume 11, Number 2, ISSN 0814-673X Publisher: Australasian Society for Computers in Learning in Tertiary Education
Abstract
Though Virtual Reality is at a relatively rudimentary stage of development, many argue it is destined to influence both educational theory and practice. Active research into the educational implications of VR for education is underway and mainly focuses on the phenomena related to the immersion of individuals in a simulated environment. This paper surveys the research into VR and focuses on the implications of immersive virtual worlds for learning and teaching.
Citation
Moore, P. & Moore, P. (1995). Learning and teaching in virtual worlds: Implications of virtual reality for education. Australasian Journal of Educational Technology, 11(2),. Australasian Society for Computers in Learning in Tertiary Education. Retrieved August 7, 2024 from https://www.learntechlib.org/p/43886/.
References
View References & Citations Map- Bricken, M. & Byrne, C. (1992). Summer students in virtual reality: A pilot study on educational applications of VR technology. Http://www.hitl.washington.edu/publications/r-92-1/
- Byrne, C., Holland, C., Moffit, D., Hodas, S. & Furness, T. (1994). Virtual reality and 'at risk' students. Http://www.hitl.washington.edu/publications/r-94-5/
- DiSessa, A.A. (1987). Artificial worlds and real experience. In Lawler, R.W. & Yazdani, M. (eds), Artificial Intelligence and Education. Ablex Publishing Corporation. New Jersey.
- Harmon, S.W. & Kenney, P.J. (1994). Virtual reality training environments: Contexts and concerns. Educational Media International, 31(4), 228-237.
- Hedberg, J. & Alexander, S. (1994). Virtual reality in education: Defining researchable issues. Educational Media International, 31(4), 214-220.
- Jonassen, D.H. (1994). Thinking technology: Toward a constructivist design model. Educational Technology, April, 34(4), 34-37.
- Lawler, R.W. (1987). Learning environments: Now, then and some day. In Lawler, R.W. & Yazdani, M. (eds), Artificial Intelligence and Education. P1-25. Ablex Publishing Corporation. New Jersey.
- Loeffler, C.E. (1993). Distributed virtual reality: Applications for education, entertainment and industry. Telektronikk, 4. Http://www.nta.no/telektronikk/tema/nr4_93.html
- Loeffler, C.E. & Anderson, T. (eds) (1994). The Virtual Reality Casebook. Van Nostrand Reinhold. New York.
- OdeGard, O. (1994). To live in a virtual polis. In Loeffler, C.E. & Anderson, T. (eds), The Virtual Reality Casebook. Van Nostrand Reinhold. New York.
- Osberg, K.M. (1993). Puzzle World: A spatial cognition learning environment. Http://www.hitl.washington.edu/publications/
- Osberg, K.M. (1993). Virtual reality and education: A look at both sides of the sword. Http://www.hitl.washington.edu/publications/r-93-7/
- Osberg, K.M. (1994). Rethinking educational technology: A postmodern view. Http://www.hitl.washington.edu/publications/r-944/index.html
- Palmer, D. (1994). Look, no gloves! Educational Computing and Technology, January, 1994, 12-15.
- Pantiledes, V. (1995). Personal correspondence via email, October 10, 1995.
- Penny, S. (1994). Virtual reality as the completion of the enlightenment. In Australian Journal of Educational Technology, 1995, 11(2) Loeffler, C.E. & Anderson, T. (eds), The Virtual Reality Casebook. Van Nostrand Reinhold. New York.
- Pesce, M., Kennard, P. & Parisi, A. (1995). Cyberspace. Http://vrml.wired.com/concepts/
- Psotka, J. (1994). Immersive tutoring systems: Virtual reality and education and training. Http://alex.immersion.army.mil/
- Raggett, D. (1995). Extending WWW to support platform independent virtual reality. Hewlett Packard Laboratories. Http://vrml.wired.com/concepts/
- Rose, Howard (1995). Assessing learning in virtual reality: Towards developing a paradigm. Http://www.hitl.washington.edu/publications/r-95-1/
- Siegel, M.A. & Sousa, G.A. (1994). Inventing the virtual textbook: Changing the nature of schooling. Educational Technology, October, 1994, 49-54.
- Thurman, R.A. & Mattoon, J.S. (1994). Virtual reality: toward fundamental improvements in simulation-based training. Educational Technology, October, 1994, 56-64.
- Traub, D. (1994). The promise of virtual reality for learning. In Loeffler, C.E. & Anderson, T. (eds), The Virtual Reality Casebook. Van Nostrand Reinhold. New York.
- Turoff, M. (1995). Designing a virtual classroom. 1995 International Conference on Computer Assisted Instruction. Http://it.njit.edu/department/cccc/vc/papers/
- Winn, W. (1993). A conceptual basis for educational applications of virtual reality. HITL Laboratory. Http://www.hitl.washington.edu/publications/r-93-9/
- Yaverbaum G. (1994). Multimedia paradox: Where do we go from here? Educational Multimedia and Hypermedia, 1995 Proceedings, Austria. P701-705.
These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.
Suggest Corrections to ReferencesCited By
View References & Citations Map-
Virtual reality: What is the state of play in education?
Colin Macpherson & Mike Keppell
Australasian Journal of Educational Technology Vol. 14, No. 1 (Jan 01, 1998)
-
A Discussion on an ID Framework for Production, Inclusion, and Assessment of AR/VR Artifacts for Online Learning
Jonathan Gratch, University of West Georgia, United States; Pamela Ponners, Texas Region 10 Educational Service Center, United States; Jian Zhang, Texas Woman's University, United States; Adriana D'Alba, University Of West Georgia, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2017 (Oct 17, 2017) pp. 1731–1734
-
A Message Analysis within a Collaborative Learning in a Virtual Environment
Christie Chung & Hyeonjin Kim, Korea National University of Education, Korea (South)
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1874–1881
-
Virtual Golden Foods Corporation: Generic Skills in a Virtual Crisis Environment (A Pilot Study)
Meredith Godat, Queensland University of Technology, Australia
Journal of Educational Multimedia and Hypermedia Vol. 16, No. 1 (January 2007) pp. 67–84
-
USING VIRTUAL REALITY IN TEACHING SECONDARY SCHOOL PHYSICS
Bruce Ma, City University of Hong Kong, Hong Kong; Peter Mak, STFA Tam Pak Yu College, Hong Kong
EdMedia + Innovate Learning 2000 (2000) pp. 1436–1438
-
Assessing the Effects of Web-Based Interactive Learning Environment Based on Virtual Reality Simulation for Constructive Learning
Chi-Cheng Chang, Tamkang University, Taiwan
EdMedia + Innovate Learning 2000 (2000) pp. 1290–1291
-
A Web-Based Interactive Environment Based on Virtual Reality Simulation for Constructive Learning
Chi-Cheng Chang, Tamkang University, Taiwan
EdMedia + Innovate Learning 2000 (2000) pp. 191–194
These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.