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The Utility of Using Immersive Virtual Environments for the Assessment of Science Inquiry Learning
ARTICLE
Jillianne Code, University of Victoria, Canada
; Jody Clarke-Midura, Harvard University, United States
; Nick Zap, Simon Fraser University, Canada
; Chris Dede, Harvard University, United States
Journal of Interactive Learning Research Volume 24, Number 4, ISSN 1093-023X Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
Determining the effectiveness of any educational technology depends upon teachers’ and learners’ perception of the functional utility of that tool for teaching, learning, and assessment. The Virtual Performance project at Harvard University is developing and studying the feasibility of using immersive technology to develop performance assessments of middle school students’ scientific inquiry. This article reports the findings of a series of two studies conducted with US middle school students and their perceptions of the use of immersive virtual environments during assessment. We also present validation data for a newly constructed self-report instrument, the Meaningful Assessment of Learning Questionnaire specifically for Immersive Virtual Environments (MALQ-IVE).
Citation
Code, J., Clarke-Midura, J., Zap, N. & Dede, C. (2013). The Utility of Using Immersive Virtual Environments for the Assessment of Science Inquiry Learning. Journal of Interactive Learning Research, 24(4), 371-396. Waynesville, NC: Association for the Advancement of Computing in Education (AACE). Retrieved September 1, 2024 from https://www.learntechlib.org/primary/p/41534/.
© 2013 Association for the Advancement of Computing in Education (AACE)
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