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Cross-Cultural Experiences in Video Game Development Projects with Collaborative Online International Learning (COIL) (V)
PROCEEDING
Miguel Garcia-Ruiz, Algoma University, Canada ; Laura Sanely Gaytan-Lugo, Pedro Santana-Mancilla, University of Colima, Mexico
Society for Information Technology & Teacher Education International Conference, in San Diego, CA, United States ISBN 978-1-939797-61-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
This paper presents cross-cultural learning experiences between two groups of students from a Canadian and a Japanese university, participating in video game development projects in a Collaborative Online International Learning (COIL) approach. The paper also documents how those experiences were related to the development of cross-cultural and socio-technical competences. The students worked together in teams through the Discord online communication platform, overcoming time zone differences by collaborating asynchronously. Students successfully designed and developed adventure video games based on Japanese folktales. The paper describes lessons learned regarding our COIL experience conducting cross-cultural video game development projects.
Citation
Garcia-Ruiz, M., Gaytan-Lugo, L.S. & Santana-Mancilla, P. (2022). Cross-Cultural Experiences in Video Game Development Projects with Collaborative Online International Learning (COIL) (V). In E. Langran (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 508-513). San Diego, CA, United States: Association for the Advancement of Computing in Education (AACE). Retrieved August 31, 2024 from https://www.learntechlib.org/primary/p/220770/.
© 2022 Association for the Advancement of Computing in Education (AACE)
Slides
- presentation_3140_61052.pdf (Access with Subscription)
- COIL SITE 2022.pdf (Access with Subscription)