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Digital games as sources for science analogies: Learning about energy through play
ARTICLE

, , Education Development Center, United States ; , Mount Sinai School of Medicine, United States

Computers & Education Volume 130, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd

Abstract

Many research studies have focused on how game designs informed by learning theory can benefit students; fewer explore what needs to happen during instruction for students to translate what they learn in games into disciplinary knowledge. In this study, researchers examined whether instructional techniques that support visual mapping of analogies can help students translate game learning to science learning. The three digital games used in the study were designed to have images and actions that are analogous to photosynthesis, electricity, and heat transfer, topics that all relate to the larger crosscutting concept of energy transfer. We hypothesized that these digital games could serve as compelling, visual sources for analogies, but that teachers would need to explicitly map the relationships between the game visuals and the target science concepts for students to learn those concepts. Our study compared student learning outcomes from an intervention that combined digital gameplay with analogy mapping to outcomes from an intervention that used the same digital games without analogy mapping. We found that students who experienced analogy mapping learned more as measured by assessments of electricity and energy transfer. Findings from this study provide practical recommendations for integrating digital games into classroom instruction, as well as insights into how explicit analogical mapping supports sense-making and measurable progress toward accurate conceptual knowledge of complex scientific phenomena.

Citation

Martin, W., Silander, M. & Rutter, S. (2019). Digital games as sources for science analogies: Learning about energy through play. Computers & Education, 130(1), 1-12. Elsevier Ltd. Retrieved August 15, 2024 from .

This record was imported from Computers & Education on January 29, 2019. Computers & Education is a publication of Elsevier.

Full text is availabe on Science Direct: http://dx.doi.org/10.1016/j.compedu.2018.11.002

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