Communication and Education in a Virtual World: Avatar-Mediated Teaching and Learning in Second Life
ARTICLE
Lorri Mon, Florida State University, United States
IJVPLE Volume 1, Number 2, ISSN 1947-8518 Publisher: IGI Global
Abstract
Education within Second Life frequently recapitulates the “sage on the stage” as students sit their avatars down in chairs in the virtual world and listen to or read an instructor’s lecture while watching a slideshow. This conceptual article explores alternative active learning techniques supporting independent and collaborative learning within virtual worlds. Within Second Life, educators can utilize a variety of scripted tools and objects as well as techniques of building and terra-forming to create vibrant virtual personal learning environments and learning experiences that are engaging and responsive to individual learners. Issues of embodiment in an avatar are discussed in terms of social presence, and student learning styles are considered as well as approaches to problem-based learning, games, role play, and immersive virtual world environments.
Citation
Mon, L. (2010). Communication and Education in a Virtual World: Avatar-Mediated Teaching and Learning in Second Life. International Journal of Virtual and Personal Learning Environments, 1(2), 1-15. IGI Global. Retrieved August 7, 2024 from https://www.learntechlib.org/p/186713/.
Keywords
Cited By
View References & Citations Map-
Students' Use of Online Resources to Enhance Learning Endeavors
Urai Salam & Ahadi Sulissusiawan, Universitas Tanjungpura, Pontianak, Indonesia
International Journal of Virtual and Personal Learning Environments Vol. 7, No. 2 (July 2017) pp. 44–53
These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.